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dansmithers

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  1. 9 August 1945: In a bright flash of light the Japanese city of Nagasaki is annihilated, killing almost 40.000 people and ending the second World war. At the Western front the war had been decided earlier, but now the time had come to divide the spoils of war and to rebuild. Agreements were made to prevent a war on this scale from ever happening again. The german scientist teams were broken up, and the knowledge of rocketry was spread around the world. The V-2 had been a terrible weapon: mostly silent, unstoppable once launched and armed with almost a ton of explosives. But now the time had come to use this knowledge for the benefit of mankind, to learn new things and to ensure peace and prosperity around the world. 1 January 1946: You have been appointed leader of the national space program. For now you have a tight budget and almost no facilities but that will soon change, as your prestige and honor raises with your succeses. However similair organisations have arisen around the globe. For now it's just a friendly competition, but it might soon turn into a dangerous and fast arms race. This is another Multiplayer game. . I'm looking for up to 8 fairly active players. The game will at least be updated weekly but I aspect a bit more player input than just a few lines in the sense of "Build space shuttle". As you might have guessed, you're all all the leaders of various nations space programmes. The rolls will mostly be d100's, unless other situations apply. Archetypes -Scientist: You're a scientist yourself, so of course you're science deparement is the pride of your organisation -Can do research yourself -+5 to other scientist efforts -Lobyist: You're hard work in public relations allows you to easily charm the public -P.R: Allows you to raise or lower the amount of prestige gained by a certain mission.(Both yourself and other players ) -Can use money to gain prestige -Engineer: You design and build things. This gives you an advantage in rocket construction - Can design rockets yourself -+5 to others designing rolls -Astronaut: You're actually not an astronaut, but are at least a qualified test pilot. - Can join missions yourself( Doubles prestige gain/ loss) -+5 to astronaut training/rolls -Businnesman: You're managing talents allow you to run this organisation at peak efficiency - You can gain extra money.(+10%) - You start with double money All players also have right of exactly one special thing they got from the german research teams. Be it a scientist, a component or maybe something else... Sign-up sheet Player name: Archetype: Funds: 10.000 (20.000 with business man archetype) Organisation Name: Have fun with Acronyms -Motto: -Nation: Your the national organisation of some country -Researched components - Small fuel tank ( 125 liters of liquid fuel per meter hight) - Small thrusters Weight 100 kg,Failure chance 50%, 1meter high, Can carry 2kg of weight to LEO per liter fuel, Max fuel use: 1000) - Single stage hull(75 kg weight per meters high, max 10 meters) -Designs -None at the moment -Assets Small labs(1 research action per year, researching cost 1000 money) Small launchpad(Can launch rockets of up to 10 meters, max 12 launches a year) Small Mission Control(Can monitor exactly 1 launch a year) Small manufacturing and design factory (Can build rockets, can design new rockets($2000+Price rocket)) -Special people -None yet -Special thingy: -Whatever you looted from german rocket research How to launch a rocket One: research the components Two: Design the rocket( Specify which components you use, how big they are) Three: Build the Rocket(You get a prototype for free when designing one. Four: Launch Five: If spontaneous explosion, redo. If not advance to 6 Six: Jump a hole in the air then redo from start. Prestige Prestige is gained from successful missions and subtracted for failed ones. Prestige modifies your funding(500*prestige+1000) and might allow you to get other benefits. Trading Almost anything is permitted, as long as there's an agreement between both players. Here are some sample agreements Sell/Buy rockets: You sell build rockets to another nation, they can try to reverse- engineer, but that is hard. Sell/Buy rocket blueprint: They give you the blueprint to build the rocket. This does not give you the related techs, though you can try to reverse engineer them Sell/Buy techs: What do you tink it does? Sell/Buy service: Example: one organiztion pays another to bring a sattelite in orbit Warning though: Trades may be intercepted, there are shipping fees(you're sending rockets after all) and nation may order trade embargoes Nations and random events Nations have relationships, which may help or hinder you with your ambitions. Every turn one random event happens that can influence these relations One global event roll/turn: 1-20: Relations worsen between two countries 21-40: Relation improve between two countries 41-50: Random nation's economy get better 51-60: Random nation's economy get worse 61-65: Global economic recession 66-70: Global economic boom 71-90: Solar storms: Everyone not inside a magnetosphere is dead 91-100: No event this turn. 25% chance/player/turn of a random event: 1-20: New scientist 21-40: Lose scientist 41-50: Minor prestige gain 51-60: Minor prestige loss 61-75: Bonus funds 76-90: Lose funds 90-100: Minor boast to research. Math For payload of multistage rockets: Thrust stage 1/(Weight stage 1+Weight stage 2+ Payload)+Thrust stage2/ (Weight stage 2+ Payload) needs to be greater of equal to one For other destinations than LEO( Multiply the weight(of the rocket) by X) LEO: X=100% MEO X= 125% GEO X=150% Out of orbit X= 200% The moon: Landing: 25% extra thrust Take-off 25% extra thrust Out of orbit 100% extra thrust To get something into orbit multiply the weight of the object(payload) in question by 110%. For thrust bonuses multiply the amount of thrust by your thrust bonus( Pretty straightforward) Thrust is calculated by multiplying the amount of fuel by the fuel burn rate.( STandard 2kg for 1liter). This happens before the thrust bonus. Since the prices aren't really that important Hull plating: 25 per meter Fueltank: 50 per meter Engine : 100 Station parts Small station part(1m): Weight: 400 Can contain: Small lifesupport(3 People)(Small) Storage area(Doubles storage capacity) Small Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 10 modules Other Storage capacity:100 Power required: 0.2 ( 1 solar panel= 1) Medium station part:(2 m) Weight: 600 Can contain: Medium lifesupport(9 People) Storage area(Doubles storage capacity) Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 25 modules Other Storage capacity:300 Power required: 0.25 ( 1 solar panel= 1) Large station part (3M) Weight: 800 Can contain: Storage area(Doubles storage capacity) Large airlock Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 40 modules Other: Storage capacity:500 Power required: 0.4 Large station part (4M) Weight: 1000 Can contain: Storage area(Doubles storage capacity) Large airlock Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 60 modules Other: Storage capacity:800 Power required: 0.5 Also note that your current technology caps out at 5. From then on you have to come up with something new if you want larger station parts. ( Like inflatible parts, origami parts, accordion parts... I don't know) Players: I will choose those players who's entries I like most(Assuming I can choose, never got a waitlist before). A bit of roleplaying/ Description is encouraged. Creative thinking is encouraged. Only one organisation per nation, first come, first pick(Reserving permitted). All credit for these rules goes to 10ebbor10 of the Bay 12 forums. I encourage you to read the original tread and tell me if I missed anything. Original thread: http://www.bay12forums.com/smf/index.php?topic=100361.0
  2. I've been doing some math, and according to my calculations, a small orbital stage in a 100x100 retrograde orbit would generate several gigajoules of impact force. TO THE VAB! AWAY!
  3. My theory is that they are symbiotic fungi that live with algae for their sustenance. Combine this with water generation via rocket motor, and their lifespan is close to infinite. See Lichens for more information.
  4. The Transtellar Intentional Crazy Kerbal-killers (TICK) disagree with SPOCK's premise, because 'watching the little green guys die is fun'. Wow.
  5. The timer should come with an announcer counting down to self-destruct.
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