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dansmithers

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Posts posted by dansmithers

  1. 9 August 1945:

    In a bright flash of light the Japanese city of Nagasaki is annihilated, killing almost 40.000 people and ending the second World war. At the Western front the war had been decided earlier, but now the time had come to divide the spoils of war and to rebuild. Agreements were made to prevent a war on this scale from ever happening again. The german scientist teams were broken up, and the knowledge of rocketry was spread around the world. The V-2 had been a terrible weapon: mostly silent, unstoppable once launched and armed with almost a ton of explosives. But now the time had come to use this knowledge for the benefit of mankind, to learn new things and to ensure peace and prosperity around the world.

    1 January 1946:

    You have been appointed leader of the national space program. For now you have a tight budget and almost no facilities but that will soon change, as your prestige and honor raises with your succeses. However similair organisations have arisen around the globe. For now it's just a friendly competition, but it might soon turn into a dangerous and fast arms race.

    This is another Multiplayer game. . I'm looking for up to 8 fairly active players. The game will at least be updated weekly but I aspect a bit more player input than just a few lines in the sense of "Build space shuttle". As you might have guessed, you're all all the leaders of various nations space programmes.

    The rolls will mostly be d100's, unless other situations apply.

    Archetypes

    -Scientist: You're a scientist yourself, so of course you're science deparement is the pride of your organisation

    -Can do research yourself

    -+5 to other scientist efforts

    -Lobyist: You're hard work in public relations allows you to easily charm the public

    -P.R: Allows you to raise or lower the amount of prestige gained by a certain mission.(Both yourself and other players )

    -Can use money to gain prestige

    -Engineer: You design and build things. This gives you an advantage in rocket construction

    - Can design rockets yourself

    -+5 to others designing rolls

    -Astronaut: You're actually not an astronaut, but are at least a qualified test pilot.

    - Can join missions yourself( Doubles prestige gain/ loss)

    -+5 to astronaut training/rolls

    -Businnesman: You're managing talents allow you to run this organisation at peak efficiency

    - You can gain extra money.(+10%)

    - You start with double money

    All players also have right of exactly one special thing they got from the german research teams. Be it a scientist, a component or maybe something else...

    Sign-up sheet

    Player name:

    Archetype:

    Funds: 10.000 (20.000 with business man archetype)

    Organisation Name: Have fun with Acronyms

    -Motto:

    -Nation: Your the national organisation of some country

    -Researched components

    - Small fuel tank ( 125 liters of liquid fuel per meter hight)

    - Small thrusters Weight 100 kg,Failure chance 50%, 1meter high, Can carry 2kg of weight to LEO per liter fuel, Max fuel use: 1000)

    - Single stage hull(75 kg weight per meters high, max 10 meters)

    -Designs

    -None at the moment

    -Assets

    Small labs(1 research action per year, researching cost 1000 money)

    Small launchpad(Can launch rockets of up to 10 meters, max 12 launches a year)

    Small Mission Control(Can monitor exactly 1 launch a year)

    Small manufacturing and design factory (Can build rockets, can design new rockets($2000+Price rocket))

    -Special people

    -None yet

    -Special thingy:

    -Whatever you looted from german rocket research

    How to launch a rocket

    One: research the components

    Two: Design the rocket( Specify which components you use, how big they are)

    Three: Build the Rocket(You get a prototype for free when designing one.

    Four: Launch

    Five: If spontaneous explosion, redo. If not advance to 6

    Six: Jump a hole in the air then redo from start.

    Prestige

    Prestige is gained from successful missions and subtracted for failed ones. Prestige modifies your funding(500*prestige+1000) and might allow you to get other benefits.

    Trading

    Almost anything is permitted, as long as there's an agreement between both players. Here are some sample agreements

    Sell/Buy rockets: You sell build rockets to another nation, they can try to reverse- engineer, but that is hard.

    Sell/Buy rocket blueprint: They give you the blueprint to build the rocket. This does not give you the related techs, though you can try to reverse engineer them

    Sell/Buy techs: What do you tink it does?

    Sell/Buy service: Example: one organiztion pays another to bring a sattelite in orbit

    Warning though: Trades may be intercepted, there are shipping fees(you're sending rockets after all) and nation may order trade embargoes

    Nations and random events

    Nations have relationships, which may help or hinder you with your ambitions. Every turn one random event happens that can influence these relations

    One global event roll/turn:

    1-20: Relations worsen between two countries

    21-40: Relation improve between two countries

    41-50: Random nation's economy get better

    51-60: Random nation's economy get worse

    61-65: Global economic recession

    66-70: Global economic boom

    71-90: Solar storms: Everyone not inside a magnetosphere is dead

    91-100: No event this turn.

    25% chance/player/turn of a random event:

    1-20: New scientist

    21-40: Lose scientist

    41-50: Minor prestige gain

    51-60: Minor prestige loss

    61-75: Bonus funds

    76-90: Lose funds

    90-100: Minor boast to research.

    Math

    For payload of multistage rockets:

    Thrust stage 1/(Weight stage 1+Weight stage 2+ Payload)+Thrust stage2/ (Weight stage 2+ Payload) needs to be greater of equal to one

    For other destinations than LEO( Multiply the weight(of the rocket) by X)

    LEO: X=100%

    MEO X= 125%

    GEO X=150%

    Out of orbit X= 200%

    The moon:

    Landing: 25% extra thrust

    Take-off 25% extra thrust

    Out of orbit 100% extra thrust

    To get something into orbit multiply the weight of the object(payload) in question by 110%.

    For thrust bonuses multiply the amount of thrust by your thrust bonus( Pretty straightforward)

    Thrust is calculated by multiplying the amount of fuel by the fuel burn rate.( STandard 2kg for 1liter). This happens before the thrust bonus.

    Since the prices aren't really that important

    Hull plating: 25 per meter

    Fueltank: 50 per meter

    Engine : 100

    Station parts

    Small station part(1m):

    Weight: 400

    Can contain:

    Small lifesupport(3 People)(Small)

    Storage area(Doubles storage capacity)

    Small Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 10 modules

    Other

    Storage capacity:100

    Power required: 0.2 ( 1 solar panel= 1)

    Medium station part:(2 m)

    Weight: 600

    Can contain:

    Medium lifesupport(9 People)

    Storage area(Doubles storage capacity)

    Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 25 modules

    Other

    Storage capacity:300

    Power required: 0.25 ( 1 solar panel= 1)

    Large station part (3M)

    Weight: 800

    Can contain:

    Storage area(Doubles storage capacity)

    Large airlock

    Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 40 modules

    Other:

    Storage capacity:500

    Power required: 0.4

    Large station part (4M)

    Weight: 1000

    Can contain:

    Storage area(Doubles storage capacity)

    Large airlock

    Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 60 modules

    Other:

    Storage capacity:800

    Power required: 0.5

    Also note that your current technology caps out at 5. From then on you have to come up with something new if you want larger station parts. ( Like inflatible parts, origami parts, accordion parts... I don't know)

    Players:

    Player name: Nikolai Barabshnov

    Archetype: Engineer

    Funds: 11.000

    Organisation Name: German Space Program

    -Motto:Still safer then the kerbal space program

    -Nation: Germany :P

    -Researched components

    - Solid Fuel (Doubles explosion chance but 170% the amount of thrust of normal fuel [0.85])Note: Due the inability to turn engines on and of, cannot be used to get in orbit of something.)

    - Small fuel tank ( 125 liters of liquid fuel per meter height)

    - Small thrusters Weight 100 kg,Failure chance 50%, 1 meter high, Can carry 2kg of weight to LEO per liter fuel, Max fuel use: 1000)

    - Single stage hull(75 kg weight per meters high, max 10 meters)

    -Designs

    -None at the moment

    -Assets

    Small labs(1 research action per year, researching cost 1000 money)

    Small launchpad(Can launch rockets of up to 10 meters, max 12 launches a year)

    Small Mission Control(Can monitor exactly 1 launch a year)

    Small manufacturing and design factory (Can build rockets, can design new rockets($2000+Price rocket))

    -Special people

    -None yet

    -Special thingy: Solid fuel

    I guess I'll use my application from the second Space Race game if that's alright:

    Player name: Peter Fletcher

    Archetype: Lobbyist

    Funds: 15,000

    Prestige: 0

    Organisation Name: SPACE: Space Projects for Australian Commerce and Exploration (yes I know it's a recursive acronym)

    Motto: Ad astra per ardua

    Nation: Australia

    Researched components:

    - Small fuel tank ( 125 liters of liquid fuel per meter height)

    - Small thrusters Weight 100 kg,Failure chance 45%, 1 meter high, Can carry 2kg of weight to LEO per liter fuel, Max fuel use: 1000)

    - Single stage hull(75 kg weight per meters high, max 10 meters)

    Designs:

    -None at the moment

    Assets:

    Small labs(1 research action per year, researching cost 1000 money)

    Small launchpad(Can launch rockets of up to 10 meters, max 12 launches a year)

    Small Mission Control(Can monitor exactly 1 launch a year)

    Small manufacturing and design factory (Can build rockets, can design new rockets($2000+Price rocket))

    Special people:

    -None yet

    Special thing: Expert Electrical Engineer (+5 payload research)

    P.S. it's a bit unfortunate that we don't have spoilers here.

    Player name: Leonardski Korolevskigrad

    Archetype: Scientist

    Funds: 3200 Rubles

    Organisation Name: VOWEL (vocational other-world exploration legislation)

    -Motto: To Space for !

    -Nation: USSR

    -Researched components

    - Small fuel tank ( 125 liters of liquid fuel per meter hight)

    - Small thrusters Weight 100 kg,Failure chance 50%, 1meter high, Can carry 2kg of weight to LEO per liter fuel, Max fuel use: 1000)

    - Single stage hull(75 kg weight per meters high, max 10 meters)

    -Designs

    - Korabl-Odin: Costs 800$, 275 kg to LEO

    -Assets

    - Small labs(1 research action per year, researching cost 1000 money)

    - Small launchpad(Can launch rockets of up to 10 meters, max 12 launches a year)

    - Mission Control(Can monitor exactly 2 launches a year)

    - Small manufacturing and design factory (Can build rockets, can design new rockets($2000+Price rocket))

    -Special people

    - None yet

    -Special thingy:

    - Former propaganda maker who can help promote the VOWEL (1.10*Prestige per mission)

    I will choose those players who's entries I like most(Assuming I can choose, never got a waitlist before). A bit of roleplaying/ Description is encouraged. Creative thinking is encouraged. Only one organisation per nation, first come, first pick(Reserving permitted).

    All credit for these rules goes to 10ebbor10 of the Bay 12 forums. I encourage you to read the original tread and tell me if I missed anything.

    Original thread: http://www.bay12forums.com/smf/index.php?topic=100361.0

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