Jump to content

JD_Tiger

Members
  • Posts

    22
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    wannabe engeneer
  1. Yep, you put Wpnmgr in DISARMED, it will stop targeting for you but guarmode works fine, exept that you have to target the enemys on your own
  2. wich then means you have line od sight/ an aircraft with a 105mm Howitzer or whatever, wich needs to have had LOS to get the coords, then land, anchor itself, fires, lauch again to check if it hit... Defeats the point of artillery
  3. Can you please update the weapon descriptions of guided weapons to include the guidance type (Radar/Laser/GPS/whateverelsethereis)?
  4. they are, if filled with the right amount of explosives and shot with a decent rate, they are quite powerful... here a vid of the real millenium(35mm) firing:
  5. the oerlikon uses 30mm rounds, not cannon shells Change the ammo and try again...
  6. Ablative armour... someone just has to make square heatshields... should work?
  7. awaiting it... not really good in making planes, so need the wpnMngr to shoot, its hard enough to fligh when being shot at
  8. What do i have to change, if i want the Guardmode to engage with turrets like in grounded mode, when mounted on a flying craft (atm it only engages when closer then 500 metres, which is a bit close)?
  9. @Baha: Mantis is an CIWS turret from Germany, able to shoot a RPG in flight and looks just like the Oerlikon turret: EDIT: The manufacturer Rheinmetall produces both, Oekerlion and Mantis CIWS EDIT2: Oekerlion and Mantis are the same... Mantis is just the codename for Oekerlion in the German Army, I think EDIT3(I should read everything first and THEN writ my comment ): So, this time i think everything is right: So Oekerlion was a swiss company, purchased by rehinmetall, then called rheinmetall AirDefense. They produced the Millenium turret before taken over by rheinmetall, who, were contracted by the Bundeswehr to develop the Mantis, wich is an improved Millenium turret.
  10. @Theta: I'm sitting here looking at your craft, noticing Valla's facial expression and thought: "we'll, thats just how i look atm"
  11. So i have to write 3 lines to activate all right? like so: PRINT "Deploying Payload". STAGE. SET ANTENNA TO SHIP:PARTSTAGGED("Comms"). SET ANTENNA_PM TO ANTENNA[0]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate"). SET ANTENNA_PM TO ANTENNA[2]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate"). SET ANTENNA_PM TO ANTENNA[1]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate").
  12. Yeah! new failure: Code: PRINT "Deploying Payload". STAGE. SET ANTENNA TO SHIP:partstagged("Comms"). SET ANTENNA_PM TO ANTENNA:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:doevent("activate").
×
×
  • Create New...