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southernrock

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Everything posted by southernrock

  1. Yea sorry, my reply was a bit to strong and got deleted...Fact is, Im extremely frustrated by the way KSP handles mods. Im use to messing around with files, editing .ini's, editing configs etc etc, so getting into the core of games isnt a big deal to me or new, so please dont consider me an 'outsider just tuning in' because I honestly feel like Im not. Ive been playing and modding games for nearly 10 years, I may be new to this forum, but not new to KSP or modding in general. But normally when I deal with mods for games, you have a few options, either you have a few great mods, you manually edit files and once tweaked, thats really about it because most games updates last more than a month or two, or you have a really awesome mod manager (NEXUS). I understand that KSP is new, but geez, it is incredibly frustrating how hard it is to maintain mods that break, then trying to find them. Yea, most mods break with updates, I get that, no biggy, but when I have 57 files in my game data, some called tree loader, resgen, us core, parts, open resource system, Im not going to remember each individual mod I downloaded a month ago. I only know of a few by heart, Mechjeb and KW. Others, I just DL on a whim because they look awesome and I want to play with them. Once mods break, I doubt I will find it again in the forums because posts do get buried so quickly. The mod libary does help, but is still a far cry from the sheer volume that is out their. And sorry, but with only using CURSE a handful of times and then not even being able to access it anymore on Chrome or firefox due to some glitch that I cant figure out...yea curse is a big pile, not only that, but half the community isnt even on it. NEXUS is by far the easiest, and my opioun the way that the community needs to move to. Most people who use mods, are comfortable with dropping files into their computer...the majority of users that will come in the future probably wont be and either A) not be comfortable doing so (I do know of these people) want a simpler plug and play method or c) completely disregard mods because they are such a hassle. I can only say this from my experience, but mods for this game ARE AWESOME!!! the quality and sheer love for the work is like no other, so please come together and find a better solution so this wonderful work can be accessed by others easier. If I am frustrated, thats pretty bad. Love you guys "TheAlmightyOS: That example cuts both ways. As a modder, already dealing with more support requests than I can handle, do I really want the entry bar lowered such that I am liable to be on the receiving end of posts like that? This, I think was the point that ferram and regex have been making: if a user cannot use google to find a mod, and cannot unzip a single zip file, without running into problems--imagine the support headaches that will cause. Frankly, unless you've tried to support a mod in the week after a new version of KSP comes out, you have literally no idea how much work, and how much user anger, you have to deal with." But thats part of the big problem I have. After a month goes by, I have no clue what to even google. Hmm, awesome solar panel mod... best one is near future technologies, but that isnt the one Im looking for...because its gotten buried, after about 2 days I finally found the one I wanted, deleted the parts that didnt work and just kept the parts I wanted and have a previous non working mod working just fine(Kosmos). I cannot speak for other users who swamp you with problems, I for one have never submitted a problem ticket. I accept that their will be bugs and that things are being worked on. I move on, read threads, play other games and come back later when things work a little better. Mods are finicky and things happen. I want modders to spend their time making the mod, not reading a list of false reports. And you are right, I do not know how much work you have to deal with, all I can do is post in forums when others feel the same way and hope things can change. And unzipping a single zip file also isnt a problem, but it is when I have 50+ that I have to spend a day searching for those zip files because they are buried in the forum posts. A few dont have good links in their first page and you have to hunt through 100 pages in for a updated link. Oh, 2 days later half break due to a hot fix >X..... The problem isnt your single zip file, its the sheer volume of zip files that is the problem. I want to support ALL THE MODS and see all the hard work EVERYONE has done....but as of now, its nearly impossible to do so. We need the forums not to be the main source for DL links, we need one place where outside people can access peoples mods....Some may say Curse, but I firmly believe in Nexus. I have never had issues in many years using them.
  2. Ok, so does this mean that to get the loading distance to work properly, I just cannot time warp at all? Is there a way to disable this for users who want to take on the risk of a game crashing? Thank you a lot for this mod.
  3. does this increase the view range or whatever its called for dropped parts? I have tried this before and even put the view distance to long (99k I think?) and nothing changed. Parts/probes still disappeared after the 2.5k mark.
  4. is there a way to edit that distance in a config file or something? If this guy was able to do it then why cant we just make a plugin? Ive ask on the forum and on other sites and researched and havent had any luck finding out
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