Pyromartian
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Everything posted by Pyromartian
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It does depend on your computer on how far into the future and how accurate the prediction path is. However, I have noticed that just like in the stock game floating point errors will screw up your path anyways. It is also super sensitive to conditions, so chances are you wouldn't be able to burn as accurately. Download it and give it a shot. You should be able to have a feel of its limitations as soon as you set up a flight plan and make a burn.
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Hello, I have been trying out this mod and it has been going great! I recently put a ship in Kerbin-Mun L1 for science purposes. Thank you for your hard work! Unfortunately I also had a crash, but I don't know if it is worth reporting so close to 1.1 I also wanted to ask, how do you pronunce Буняковски?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Pyromartian replied to TaranisElsu's topic in KSP1 Mod Releases
I was thinking more along the lines of let it smash against the Mun at 2km/s -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Pyromartian replied to TaranisElsu's topic in KSP1 Mod Releases
Ah. This makes sense. I'm guessing it's for the machines that recycle water and oxygen. Cool. Now what to do with a ton of kerbal waste (poop)? -
LESS TALKY MOAR DOING! jk:sticktongue: Lets get this started at least... First off I wanted to show the exact opposite, a fast (but efficient) launch. This is a standard launch. No gimmicks, no goofing around, and straight to the point. This is what OP wants. Or at least it is in the spirit of it. No move and wait. So without further adieu... I set my max TWR at 1.3 and watched it fly. 12 minutes and 2 seconds with just enough Dv to de-orbit.
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[WEB] [1.0.5] KSP Optimal Rocket Calculator v1.20
Pyromartian replied to GaryCourt's topic in KSP1 Tools and Applications
Very cool. Thank you! -
I am glad that you have taken so well to the game! I hope to read more.
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I cancelled a contract and Gene lost his mind.
Pyromartian replied to LongbowEOD's topic in KSP1 Discussion
It was almost like if a oxygen tank exploded in a capsule, wait... -
As a side note if they ever implemented a planet with rings, hope would that work game wise? Would you take damage of you passed though it, or would it just be an aesthetic piece? Adding rings could be considered adding detail to bring a planet up to Kerbin's level. I'm on my phone now and I would check the thread for answers but the forum is limited for mobile.
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Is there a way to change mission payouts?
Pyromartian replied to Pyromartian's topic in KSP1 Gameplay Questions and Tutorials
Ooh that's on my list! I like doing big projects but I think I want the game itself to give me barriers to overcome. If the only barrier is yourself then it becomes quite easy to quit due to creativity issues or motivation. But when the game sets a challenge and it "mocks" me, that gets me pumped. Don't get me wrong, I do want extra funds to build cool craft and bring fifteen kerbals to an alien world. Also, I go easy on the science. I grab as much as I can without making it tedious. -
Asteroid Redirect Training Mission Help
Pyromartian replied to Buttkracken's topic in KSP1 Gameplay Questions and Tutorials
When you mouse over Intersect how much time is there before closest approach? It might be calculating a few orbits ahead. -
I was searching, but I couldn't find a way to reduce or increase overall mission payouts. I know that you can change overall part value (but I don't know how, an example would be helpful). Thank you in advance for your help! P.S. For additional discussion would it be possible to have the values change in relation to how much Funds you currently have? For Example: At starting funds mission payouts are the same, no change. However as you break 1M, the funds are reduced to the point where making a profit becomes difficult.
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Is perfectionism driving you crazy in 0.24?
Pyromartian replied to allmhuran's topic in KSP1 Discussion
I don't necessarily want to be perfect but I want to take every contract available and do them in one launch, inefficient or not. Test a part in the water, rescue a kerbal, and land on the Mun and bring back science? Ok. -
[WEB] [1.0.5] KSP Optimal Rocket Calculator v1.20
Pyromartian replied to GaryCourt's topic in KSP1 Tools and Applications
Will you be updating your calculator for 0.24? If you do I bet it will be one for the best resources for building the cheapest rocket that meets contract requirements! I still use the calculator and it has really been useful. No rush though! -
Hello everyone! I have been playing since 0.18 but I have just decided to make an account so I can share some of my stories and receive help from some of the more veteran players. I have been lurking here for a while and I can tell that this a great community! Thank you all, and happy rocketeering!