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Everything posted by Archgeek
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Kerbal Space Program 1.1 Hype Train Thread.
Archgeek replied to Whirligig Girl's topic in KSP1 Discussion
Oooh, a "Dawn" of hype, if you will. I like it! -
HA! I use KAC extensively myself, am well aware of the AN/DN alarm feature...and yet I went and eyballed a launch window quite recently anyway. I was rescuing some forgotten minmus goo science in a career game from an out-of fuel lander whose pilot had long been rescued, and didnt' even think to use an inclination node alarm on the pad. I'll bet they're great for handling rescue contracts, too.
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Had some somewhat intense mis-adventures around Eve. 'Turns out I'm not very good at Eve aerobraking, but I'm also more than a bit lucky with them. Project Bring'em Home Day 3: Next episode: Onward to Gilly! or: Are you sure that's enough time to brake this thing?!
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Are you least permitted to access its feed and bring it up on a screen? For my part, I've a B.S. in CpE (Computer Engineering, but Civil Engr took the obvious acroynm long ago) but am currently working as a programmer/analyst for some state agency's finance division. Most of my workstation desktop background rotation is KSP screenshots. KSP blatantly flared up my long-held interest in space exploration as well, after college had driven it into background rather hard.
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So what ended your Career mode play through?
Archgeek replied to ag3nt108's topic in KSP1 Discussion
For me it's been real life getting in the way (.235 "Budget Concerns"), or getting distracted by some experimental project in sandbox mode (.90 "Betta Den Evva" < Eve Ionic Explorer (very stupid 2kerb Eve return lander with ion engines for some reason not docked to the orbiting transfer stage and giant Whackjob-style-lite landing legs...a prototyped got dubbed "SPRINGY!"), 1.0+ "Messing around with Stock" < Re-entry testing/an ISRU test rig that still hasn't landed on Minmus yet/pre-radiator nuke testing/Project Helios) -
Frankly, I'm a little surprised, now that I think on it, that total rep isn't a thing we can go explicitly view in Mission control (since that's where we select our contracts) and the admin building (since various strategies affect it and even have an immediate cost to it). The rep bar's perfectly good for a quick visualization at a glance, but having to recover a vessel or worse back out of the save entirely just to view the actual number seems more than a bit dopey.
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I'm pretty sure the KSC science bonanza is there as a tertiary resource. Primary science income comes from your base progression (orbital/surface planetary science, explore contracts), secondary science fills the gaps while major missons are on route with kerbin/mun/minmus biome-hopping and and the trickle you get from various lesser contracts), the KSC science, meanwhile, is extraordinarily well-suited to handle those vexing "almost but not quite" moments, when you're just shy of unlocking a tech you want for your next step. After all, why send a new ship to the mun without that new engine when you can scrape a bit of crud off the water tower to unlock it first?
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what kerbal rocket parts are actually made of
Archgeek replied to noobsrtoast's topic in KSP1 Discussion
Ah, azidoazide azide -- didn't that also explode when left alone in a dark vibration-isolated chamber? I guess one of the researchers must've thought about it. -
What, no atmospheric analysis of the sun? XD
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Project Bring'em Home continues apace. In this episode, we actually bring two of 'em home!
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Nopeington! I sure don't think that. I was just indicating that I knew it meself. This medium is poor for making sense-motive rolls. But that's all a distraction. The OP wanted memes and KSK provided links to the old ones, so no we need new ones, like something about service bays and squid storage or something.
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HeHhhEEH, no, I know it well enough, but hailprobe's from the Orbiter forums. What I meant was to seed discussion of new KSP memes by asking what its equivalent here would be, other than Moar Boosters.
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Kerbal Space Program 1.1 Hype Train Thread.
Archgeek replied to Whirligig Girl's topic in KSP1 Discussion
W00t, time to get on board. Such hype. I suppose I should get cracking on the rest of Project Bring'em Home, and Project Helios for that matter. -
The old threads are a great way to get started, to avoid repitition, but now we need new memes! Perhaps pertaining to asteroids as parachutes, or something that evolved on forum semi-recently. What's the "Hail Probe" of these lands, outside of "Moar Boosters"? Some say you can never have too much xenon, but they might be biased.
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Ah, I see. A quick check indicates that setting it blank will make it default to the progression (post count I'm guessing?)-based one. I was a bit worried I might miss a few after setting mine.
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It's actually under Profile => "Edit Profile" (next to "Cover Photo"). Edit: Though I am curious, Regex, do you know if putting in a custom rank o'errides display of one's automatic rank progression, or if it'll overwrite your custom rank whenever it progresses to the next one?
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Mmmmm, lightbulb-flavour. My favourite part is the tungsten filaments.
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Future of KSP, still a game it used to be?
Archgeek replied to PhoenixCola's topic in KSP1 Discussion
Nopearunius! Only the base of a strut counts as a part, the other end is just the point it's rigidly connected to the thing you're attaching it to. Radial decoupler remnants I think are just textures, but I know they don't alter the physics of anything, so they don't add to part count for the main thing part count bottlenecks, at least. -
Am I missing something? Anyway to see the SOI?
Archgeek replied to Buster Charlie's topic in KSP1 Discussion
Wait, the body info seriously has the sphere o' influence radius?! That's leaning on the 4th wall a bit...and more importantly, how the heck did I not know this?! Utterly nifty. -
Booster strategy, liquid fuel in addition to srb?
Archgeek replied to Buster Charlie's topic in KSP1 Discussion
I suppose you could also reverse the timing issue and make it a non-issue -- just tweak things so the tank runs out just before the SRB cuts, and not worry about the empty tank since it's still being lifted just fine by what's left of its SRB and your core is still mostly topped-up when you do stage. -
I continue to feel that it should really at the very least have just SAS-hold, so it can live up to its name. Perhaps a really weak reaction wheel, too. That way the dippy thing can actually stayput. The OKTO will still be an improvement due to its stronger reaction wheel, and I don't recall but I think it's got a bigger battery, too.
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HeHEhEhE, there were gasses expanding out of that upper stage where they probably should not have been expanding from. For my part, more Project Bring'em Home, now with Questionable Manoeuvres:
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I set in on Project Bring'em Home. Over the versions I've left various missions out in space, ready for their next manoeuvres, largely planned ahead and preserved with KAC. An o'erview of the project: More as the mission progresses. Also, this is my first time using Imgur, so do let me know if I'm doing something dumb.
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Another reason real-life rockets often don't need fins too much is that they possess reasonable gimbal response. They move according to the constraints of physical motors, often from 5-20deg/s. Most of our launch engines only have 2-4 degrees of gimbal, save the vector with 10.5. in both directions, so the engines can move 4-8 degrees or 21 degrees, which excepting the vector, shouldn't be a problem...but they can twitch across their whole range between physics deltas. With a delta of .04s, that's an absurd 100-200 deg/s or 525deg/s for the vector. Leaping from extremes like that all the time for the tiny corrections SAS is trying to make makes for a shaky ascent that loses stability much more easily than it would in real life. Install Claw's stock bug fix Plus, fire up ModuleGimbalPlus, set gimbal rate to around 10deg/s, and you'll be surprised at what doesn't need fins anymore.