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Olterin
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About me
Rocketeer
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Olterin replied to sdj64's topic in KSP1 Challenges & Mission ideas
I'm curious as to whether RemoteTech could be added as an allowed mod? As far as I remember it shouldn't interfere with the actual challenge since it involves a kerballed craft, while RT handles unkerballed vehicles - but it would be fun to have, imo. Will try this with v. 1.0.4 one of these days, I think. -
So far, most common for me is "wrong ascent trajectory", since my fuel-to-orbit is rather delicately balanced. Second to that is probably "oops, I shouldn't have tried to do this one more suborbital hop"
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What is the rationale behind playing completely stock?
Olterin replied to falloutaddict's topic in KSP1 Discussion
... Well, to be fair, when you plan maneuvers using maneuver nodes, you do get a deltaV required displayed on those nodes. But I feel this discussion is best suited for another topic. -
What is the rationale behind playing completely stock?
Olterin replied to falloutaddict's topic in KSP1 Discussion
I played stock at first. Then, upon finding out how easy it was to install mods, I tried plenty of those out. However, over time it's become tiring to keep up-do-date with all of them and the stock game is "close enough" for my realism "requirements" to keep having fun launching planes and rockets - so I went back to playing purely stock. I keep a spreadsheet around for calculating my deltaV budgets, something many seem to do with a mod - I find that doing so manually makes me think the mission through more carefully (and overall immerses me more). -
As the two posters above me said, you should aim for a (25-)30 degree climb by 20 km altitude. My latest ascent profile was somewhat like: go up to 10km while going at roughly mach 2, begin final ascent, go full throttle at 12-13km, switch to rockets when jets cut out. This leads to some overheating issues if the spaceplane isn't carefully designed though, but it worked for me. Final jet velocity was about 1350 m/s, from there I think I used around 1200 m/s to get a final circular orbit at 80km altitude.
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It's out, 156.2 mb steam patch downloaded. It's been a good thread, guys ;D
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This. Oh well, all the new features and parts will have to do.
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Wait, someone's been keeping stats on this thread? That's not hyped enough! MOAR HYPE, MOAR!
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The hype is stroooong with this thread.
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Yes, we need dat server killmail ;D
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Scotty, we need to go faster! (Are we there yet?)
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Personally I'd say more polish over new features. But, if you could sneak in some "features" that are cosmetic in nature while not detracting from the polishing process, that would be great (clouds?)
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Squadcast Summary 2015-03-13 - The Friday the 13th Edition
Olterin replied to Renegrade's topic in KSP1 Discussion
What do they say ... third time's the charm, right? Next week, now that would be nice to see it reappear. -
When you don't test your parachute deployment plan for a Duna landing, and then sometime during the landing, on IVA, you hear a sudden *boom* after you deploy the chutes. ... It was totally not our ascent stage, was it? And what's this thing flying off towards the ground at a high velocity?