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falloutaddict

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  1. MMMM, there actually was a part mod I had seen that had moonspikes that had a very high impact tolerance, kind of a different design. LEt me see what I can find Edit: here you go http://forum.kerbalspaceprogram.com/threads/128617-1-0-4-Kinetic-Penetrator-for-Science%21-BETA-%280-11a-RT-changes-bigger-antenna-new-colliders%29
  2. >Advanced search >Search titles only It is the first one that pops up Also, if I had to guess where this thread would go, maybe The Space Lounge since it is not directly pertaining to KSP. Hope I could help
  3. Yes, I agree with the point you are making. I didn't actually see your original comment until just now and I agree with that one too. I was more addressing RIC (no offense intended) that it's silly to say look skyrim was $60 at release, that justifies KSP being at whatever cost it may be at. Also keep in mind, I really enjoy both of those games and have gotten more play hours out of KSP then probably any other game except maybe Civ V.
  4. Yah, it also was worked on by a development team of almost 100 people and cost about $85 million to make and market. I wouldn't exactly compare the two.
  5. Remember not to run your isru converter at the same time as your drills. I remember someone mentioning that the way it converts the ore will waste quite a bit, but I can't verify this. Maybe someone smarter will chime in.
  6. that is a REALLY sweet craft, throw a couple of the big fuel cells on there and you could run that thing even in the furthest reaches of the kerbin system. ive noticed the the solar panels pretty much become useless for running the drills and converter at jool and beyond Edit: i seriously cant get over how cool that is, thats not a stock craft is it? Eddit: Also, i agree with RoboRay, you can make a lander with an ISRU converter with a couple drills and plenty of space for ore and fuel. throw enough propulsion and fuel space to land on most moons and you planet hop your way out to jool easily. but just remember that solar panels lose about 90% efficiency by the time you are out to jool so bring lots of batteries and fuel cells.
  7. SOoooooooo.... Alt-F4 quits the game, Alt-F5 saves the game. TOTALLY NOTHING THAT COULD GO WRONG THERE RIGHT??? But seriously, is there a way to remap the keyboard bindings or can we just move the save game button to somewhere slightly more logical. >.>
  8. It's all about the ravioli detector seeing as how it can get a new experiment in each different biome in space both high and low.
  9. So I made a ship that can mine and refuel itself and it has about 3400 dV full and can hold another 3000 ore for processing into more fuel. It traveled by hopping from planet to planet and I definitely stopped at Dres after I hit Ike and went to Pol right after that before I turned back home because my solar panels were losing a lot of efficiency. Well I made a new ship with some fuel cells to power the drills so now I can get past Jool but I will be stopping at Dres again to refuel. I like it, it's an easy transfer from Duna where I have to stop anyway. Just my input, If i can figure out how to take a decent screenshot I'll show you my ship on Dres
  10. Make sure you are not attaching parts too close to the exit hatch, sometimes when you send them to eva if they clip another part it will send them FLYING. Also, you can get a different EVA report from space above each different biome (water, desert, grasslands, etc). Dont forget about all the science around KSP. It is not a whole heck of a lot, but it should help give you a push if you are close to unlocking a node. Once you have a probe cores you can send scientists instead of pilots into space and reset your material bay and goo pods for more science (instead of just using them once) Make sure you are bringing back your science bays and goo pods too rather than transmitting them. Once you can get into orbit your next step should be to get to mun or minmus and get EVA reports from space for each biome, this will net you quite a bit of science.
  11. Agreed, but at the same time, if you hit that atmo at 4km/s or more, heatshield or not, you are pretty much toast. One of the reasons aerocapturing at jool is not a good idea.
  12. Whatever you do, don't accidentally come in the wrong way and be orbiting Jool opposite of all the moons' orbits. I made that mistake once...
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