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Soron

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Everything posted by Soron

  1. Ah, grabbing the most-recent version of RealChutes does fix it. Whoops, I feel silly now. Although, to be fair, I don't see any specific mention anywhere that a compatibility warning causes RealChute to disable itself. And, for instance, I'm getting a compatibility warning on NEAR still, and I can certainly confirm that THAT is working. Probably worth putting an explicit message about in an easy-to-spot location?
  2. Alright, detailed info on the inert-chutes bug: The problem occurs on both 0.24.1 and 0.24.2. I was hoping the hotfix in 0.24.2 would fix it, but it didn't. What I did to produce the problem was load up the VAB, and put the radial RealChute parts on a simple ship with 3-way symmetry. Problems observed: (1) there are no parachutes in the staging display. (2) the action group manager shows no actions for the parachutes. (3) the RealChute config window is missing, also in the action group manager. (4) when launching (only tried in 0.24.1), I'm unable to activate the chutes either by right-clicking or by staging. I didn't see anything interesting in the log, but here it is, just in case: justpaste.it/gdmb It sounds like this occurs even with just RealChute, but for completeness, here's the list of mods I have installed (most of them using 0.24 builds, not 0.24.1): KIDS and NEAR (ferram's) Kethane InfernalRobotics Final Frontier Part Catalog RealChute RemoteTech2 Science Revisited SCANsat ScienceAlert (0.24.1 build) TAC Life Support Modular Kolonization System additional plug-ins that the mods above include (TweakScale, ModuleManager, ModStatistics, etc.)
  3. My radial chutes aren't working now, on a new ship (i.e., not one that was saved from 0.24). Completely unable to arm or deploy, it seems. On the plus side, it's also gone from the staging display, so I imagine it will be pretty easy to check in the VAB whether they'll work... I wonder what went wrong.
  4. I don't have much data, but I suspect it's something related to ships launched (and possibly designed) in the previous version. I loaded up my 0.23 save to check compatibility real quick, and saw that my comsat network was all under "local control". But, I slapped together a quick test craft in the VAB, and suddenly it was using remote control, as expected. I think this is on 32-bit, although I'm not positive.
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