Kertz
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KSP2 Release Notes
Everything posted by Kertz
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ATM is unpredictable. I gave up on it. Best to run separate slimmed-down instances of KSP each with just one major mod and a few smaller essentilal utilities, I've found.
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YAY! Thanks for the much-anticipated update, YANFRET. I can report that all seems fine with your CMES 0.25.2 release so far. I'm running KSP 0.25 x64 under Linux Mint 17 LTS with 8GB RAM with KJR, MJ, DRE and SPO only. Will report back if I find any major issues. Thanks again... your work is very much appreciated.
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I love this useful mod so I'm hoping it gets updated for 0.25 to lose the message on startup.
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Can't wait for the 0.25 release of this brilliant mod. A fresh KSP installation is waiting. Thanks for your hard work.
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This pack just gets better and better. Thanks 'Bones.
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- mrs
- modular rocket systems
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I'd like to see other stock-a-like options for the FTX-2 Fuel Duct, especially a Cryogenic Orange one and a Plain White one for starters. Possibly Gold Foil and Copernicus style too. And STRUTS! MOAR STRUTS!
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
Kertz replied to Stevie_D's topic in KSP1 Mod Releases
A truly amazing mod that's easily up there with all the other truly amazing mods. Possibly the most amazing-ist to date. Thanks Stevie_D. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Kertz replied to RoverDude's topic in KSP1 Mod Releases
Thanks for what looks like another excellent mod, RD. -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
Kertz replied to Stevie_D's topic in KSP1 Mod Releases
We're all eager, Neutrinovore.... I DEMAND THIS MOD NOW!!!! -
Wicked mod(s). Astounding work. And a massive THANKS!!! SuperWeegee4000: The d/l link was working about an hour ago when I tried it.
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[0.24.2] EZ-Snack Oven - Snacks! for MKS [0.1.0 - 2014.08.29]
Kertz replied to RoverDude's topic in KSP1 Mod Releases
I think you should issue a warning and disclaimer about trying to make snacks out of Karbonite, RoverDude. Could lead to a nasty accident and an extended courtroom battle. Thanks for all your brilliant mods. Off to give ART a try tonight after watching your tut/vid. -
You are correct... thanks for the quick response. Made the edits myself and now have the MechJeb, Engineer, kOS and Remote Tech boards available to the Chroma CPU. Will check the others later. Thanks again... this mod has loads of potential. Now all we need is a Kerbal AI chip...
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I like this mod A LOT!!! However, the latest version isn't recognising that I have MechJeb & Engineer (latest versions) installed and giving me the respective chips to insert in the core CPU. It recognises the Squad instruments and TT Never Unload ok. Not checked the other options yet... off to do some more testing. Thanks for you hard work on this mod.
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Hi All, KSO v3.10 is running without problems for me in KSP 0.24 under Linux Mint x64 LTS on a dual Pentium 2020M 2.4 GHz laptop with 8GB RAM using just the built-in 256MB integrated Ivybridge graphics chip and a second 21" monitor. FPS isn't great but it's playable away from heavy terrain detail with tweaked settings. And without Active Texture Management or Texture Replacer. I tried TR but it made the exhaust effects very blocky so out it went. Only other mods installed alongside KSO at the moment are latest releases of KW Rocketry, MechJeb, KJR, SPO, EVE, Astronomers' Visual Pack and Muffler.
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Give Helldiver a break, people. His KSO mod is one of the most accomplished I've had the pleasure of flying. And he gives us it for free. Seems more than a tad churlish to complain about 0.24 x64 bugs beyond his control that he's busy trying to remedy anyway Thanks for your hard work, Helldiver.