I installed this mod and got it running, however I have a few issues that I don't know if they are real bugs or something expected for a wip beta release. For visuals I am using EVE with Better Atmospheres and max res textures. 1) The textures from Kerbin are showing many glitches, specially on the shores (dirt and water overlapping themselves very quickly when seen from far) and on KSC view (every build seems to have double textures "fighting for space"); 2) The clouds, when seen from below are ok, but when seen from far above they create circles that are transparent inside and opaque outside. These circles don't change with camera angle, they are really rendered on the planet, and although generated on cloud levels they intercept parts of surface with high altitude; 3) The shadows of radial parts of the ship, when cast over the ship itself, start to flicker badly depending on the angle of the camera; 4) I am bulding 12k+ m/s delta-vee rockets to get Jeb in orbit. 8-O None of these were seen on the stock version of my game with the same mods (FAR, Deadly Reentry, EVE, BAtmospheres, etc.), and if these are actually bugs (except #4, of course), I could provide pics, logs, version of mods, if necessary. Other than that, very nice mod, giving the challenge of putting kerbs in orbit with more than just some glorified pepsi+menthos rockets. Mega