Fidelfc
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Everything posted by Fidelfc
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[1.2 - 1.4] Lithobrake Exploration Technologies 0.4 (2016-10-12)
Fidelfc replied to NecroBones's topic in KSP1 Mod Releases
I know, it wasn't a critic, i only said it was the only reference i could make. Yeah, i created the rover as a Subassembly, but getting it to attach was the hard part, the game kept only attaching the probehead to some of the points in the garage, ignoring the others. I'll try the docking ports in the Buffalo mod. Thanks for the help. -
[1.2 - 1.4] Lithobrake Exploration Technologies 0.4 (2016-10-12)
Fidelfc replied to NecroBones's topic in KSP1 Mod Releases
Hi, i would like to know how do you guys are attaching the rover to the garage? i've been trying for more than 30 minutes and nothing works, i tried decouplers and docking ports, to the back and the top, but the rover keeps attaching to wrong places... any advice would be welcome. i saw and image in the last page, but it it's to polluted to actually see WHERE the rover is attached. -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
Fidelfc replied to CosmoBro's topic in KSP1 Mod Releases
The Stock base is very boring, yours look really amazing, glad to be of some help. xD -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
Fidelfc replied to CosmoBro's topic in KSP1 Mod Releases
It really must be, at least is the same warning that i got. -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
Fidelfc replied to CosmoBro's topic in KSP1 Mod Releases
Hahahah Thanks, i'm very good at getting these things. I'll also follow the topic. -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
Fidelfc replied to CosmoBro's topic in KSP1 Mod Releases
The whole log, right? https://www.dropbox.com/s/j4jkxzlle8usn4t/output_log.txt?dl=0 -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
Fidelfc replied to CosmoBro's topic in KSP1 Mod Releases
I tried with multiple saves, with mods, without other mods, but never got a single contract working: http://imgur.com/xe0shgh -
[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
Fidelfc replied to nightingale's topic in KSP1 Mod Releases
Unfortunately i already uninstalled the mod, btw, i could recover the vessel (after quick save) and everything worked, of course, i did fail the contract, but it worked. Does the log get kept somewhere? I read it yesterday and the contract was giving me a lot of errors, but i didn't knew where to find it. I will install the mod and try it again.- 468 replies
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- career
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
Fidelfc replied to nightingale's topic in KSP1 Mod Releases
I'm having a problem with the the mission to help the scientist, everything goes normal, i recover the vessel, but my KSP simply doens't work anymore, i can't enter any building (actually, i can enter the kerbonaut complex ONCE), nothing works anymore, can't save, can't quit the game without alt+f4.- 468 replies
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[1.0.5] Contract Pack: SCANSat [v0.6.0] [2016-01-19]
Fidelfc replied to DBT85's topic in KSP1 Mod Releases
Hi, For some reason, the orbit lines of this contract pack disappeared from my map view, i reinstalled all mods and even created new saves, they don't appear anymore. The weird thing is that it works fine with my 64 bits hacked install, but i use this only for test purposes, any ideas???