I've been trying to wrap my head around all this crazy, fun stuff (orbital mechanics, ballistics, Kerbals, etc...), and I have a couple of questions. Being the neuro-atypical I am, I'm diving in over my head. I think I've launched two "stock" vessels, everything else has been with at least Ferram's and Deadly Reentry. What I'd like to do is automate/optimize my ascents and insertions with kOS, but I know that FAR twiddles with things like terminal velocity. I'd be willing to try my hand at setting up a dev environment if anyone can point me in the general direction of how to build out a module/addon that would get kOS to pull terminal velocity (and probably max drag) from FAR rather than the KSP "model"... I just did some quick dipping into the FARAPI code and the VesselUtils code, and I think I might be able to cobble something together. Of course, if I'm missing out on something critical, like FAR integration already in kOS, or FAR hooking into the core system and transparently integrating, I'll crawl back under my rock in shame...