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The Pink Ranger

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Everything posted by The Pink Ranger

  1. Yea I've definitely got the concept down. I remember someone mentioning it was more efficient to burn below the horizon once you've cleared most of the atmosphere around 30km and try to keep your orbit as circular as possible as you're pushing it out, now I know why. Anyway how do I set the topic title to "answered"? I don't see the option anywhere when I try to edit the post.
  2. Yea I thought about it for a bit and realized you can burn off all your potential on the pad without actually moving anywhere. Both of these responses really helped me solidify the idea though so thanks. I think I have an idea of what mechjeb means by "cosine losses" now. Edit: Repped both of you.
  3. Assuming you are lifting off from a body with no atmosphere why is a steep ascent path less efficient than a shallow one? The amount of kinetic energy required to achieve a certain orbit should be exactly the same in either case shouldn't it?
  4. Had the same problem with Jefferson's fix in both 64 bit and 32 bit. So I reverted to whaaw's recompiled dll and ran it in 32 bit and the issue went away. Anyway I think 64 bit isn't worth it at the moment if the only benefit is more available memory. All I had to do to get my 30+ mods working in 32 bit was add -force-opengl to my launch options in steam and the game is WAY more stable now and uses way less memory. Funny thing is 64 bit is also a lot more stable when I force opengl on it too. Unity devs must hate microsoft or something.
  5. Well I figured out which mod was preventing the extractor from functioning properly. Initially I thought it was Interstellar or B9 but after reinstalling the whole game and adding each mod one at a time it turns out it was Texture Replacer. Seems to have been affecting ALL ORS extractors since the ISRU refinery from KSPI also impaired. More specifically the right click menu for all components related to resource extraction and storage displayed incorrectly. Too bad too, I really liked that mod.
  6. I've got a question about ORS and compatibility with Interstellar. The KSPI fix adds "OpenResourceSystem_1_1_0.dll" while Karbonite adds "OpenResourceSystem.dll" to the same folder. Should I delete one of these? I think Interstellar might be preventing the Karbonite extractor & converter from functioning properly.
  7. The KSPI fix adds "OpenResourceSystem_1_1_0.dll" while MKS adds "OpenResourceSystem.dll" to the same folder. You think I should just leave these alone or delete the one from MKS?
  8. I noticed this mod overwrites a few files and adds a second OpenResourceSystem dll file in the ORS folder created by MKS and Karbonite. Is anyone who's using either of those mods having problems with resource extraction? Testing right now but I think interstellar is somehow preventing Karbonite's extractor and converter from functioning properly.
  9. Thanks for spelling it out for me. All I had to do was paste the following into the converter cfg to add the fuel I wanted from near future propulsion.
  10. Use Whaaw's fixed DLLs. They fix all issues in the 32 bit windows version of 24.2. The only people having problems are using the 64 bit windows version. Also 64 bit linux works fine apparently.
  11. Is there a relatively straight forward way to tweak something in one of the files so that the converter produces liquid hydrogen for Near Future Propulsion? For the record I've never touched C# before.
  12. Running 32 bit here. Didn't try it before the hotfix so I don't know if this is new to 24.1 but when I place something inside a container I'm unable to remove it from the container.
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