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[1.2] Procedural Fairings 3.20 (November 8)
Reichtangle replied to e-dog's topic in KSP1 Mod Releases
This mod is officially dead. It serves no purpose other than to take up more space and ram on your computer now. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
Mk 101. Very low fire rate, the Mk 103 and 108 were electrically primed, Mk 101 was concussed, thus making for a bulkier gun with a lower fire rate. The Mk 103 is better. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
mk 103 was an electricly primed 30mm, but built more durable so it had bigger cartriges, could shoot hvap rounds, and was even mounted on a flak tank, the kugelblitz. it had a firing rate of 450 rpm. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
Can we get an internally mounted Mk 108 30mm cannon? -
I've been gone a while. I saw a salyut 3 & 5 thingy. Were those almaz panels ever made?
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- totm march 2020
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Beautiful. And tomorrow I'm going on my vacation to Hawaii!
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- totm march 2020
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Beale, are you gonna at least update the textures on the other vega parts? They look really ugly when coupled with the new module.
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- totm march 2020
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Ahhh. DDS files. The last(and only) game to have those files used that I've played was FSX. A great game.
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- totm march 2020
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