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Everything posted by captainb
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Is this going to be bundled with SVE at some point?
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At some point, I hid the settings window on the start menu, and now I'm unable to pull it up again using the hotkeys. I've tried using Alt-F10 and Alt-F11. Alt-F11 is set to toggle to my Nvidia game overlay, so that's a no go. I've tried pulling up the UI in various scenes (Start menu, space center, in-flight). I've also tried uninstalling and reinstalling scatterer via CKAN. Nothing I've tried works so far. Any ideas? FWIW, my laptop requires the Fn key to access the function keys as instead of volume/brightness.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
captainb replied to Athlonic's topic in KSP1 Mod Releases
That would be pretty awesome!- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
captainb replied to Athlonic's topic in KSP1 Mod Releases
NASA just released a bunch more audio clips on their soundcloud page. It'd be great to see some of these Kerbalized and added into the mod. Been using Chatterer for so long I pretty much have all the sound bytes memorized.- 751 replies
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FAR or NEAR, what do you use and why?
captainb replied to flamango247's topic in KSP1 Mods Discussions
There's an option in the settings where you can tweek the aerodynamic force for failure to occur. You could just set it arbitrarily high if you want to "disable" them. I increased my values slightly, b/c it was bugging me that a 5 degree AOA was ripping wings off my spaceplanes. Now it works just fine. -
I landed a spaceplane on Minmus! First time using a spaceplane to land on another celestial body. Fortunately, due to the low gravity, was able to get it down on wheels w/o breaking anything. A shot from orbit:
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I hadn't thought of that. I guess I was just complaining that even within the C7 Aerospace pack, shapes and thicknesses are not consistant/compatible.
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Hopefully, Porkjets parts replace the stock wings and control surfaces. I know they were pretty much an afterthought when added originally, but the fact that they looked so terrible kept me from using them much.
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Devnote Tuesdays: The "Can't Spell Kerbal without K" Edition
captainb replied to SQUAD's topic in KSP1 The Daily Kerbal
I agree with this. Arrows would be highly tacky IMO. I also hope the new stock toolbar gets some love to be more mod friendly. Having multiple toolbars is just a pain. -
Ok thanks, I have been wondering about that. I like different aspects of each and was hoping they would play nice together.
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So there are no conflicts between the two mods? As in you can accept contracts from both simultaneously?
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I occasionally use action groups for time sensitive items like parachute deployment and also to control inaccessible parts during flight. If the part is hidden behind a fairing or sandwitched between several large fuel tanks, its almost impossible to check its status (ie SAS torque ON or OFF) during flight. An easy fix would be to add an onscreen message, similar to the "transmitting data [80%]..." science messages, to let me know what I just did with my action key. Maybe something like "R.A.P.I.E.R. engine mode switched to AIR BREATHING" for instance.
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How to EVA from/swap crew in science lab
captainb replied to captainb's topic in KSP1 Gameplay Questions and Tutorials
Thanks EdFred! That was pretty stupid of me. I wish there was an IVA view... -
I would prefer the lab slowly accumulate science over time. Of course, it would need to be continuously crewed and in an interesting location such in orbit around a planet/moon. Put a cap on the allowable science accumulation depending on the planet/moon it was orbiting. A lab orbiting Duna would have a much higher cap than one orbiting Minmus, etc. This would avoid the issue of science spamming and provide a reason to have multi-Kerbal missions to other planets. Combining with life support mods would add an interesting game dynamic, where you would be concerned about the longevity of missions, rather simply how many science instruments you can stick on the ship.
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Kyle and Winston, thanks for the awesome rocket pack! I am really enjoying building a replica Saturn V. However, I have an issue using the Petal Adapter with FAR. It doesn't provide aerodynamic shielding like fairings, and thus pieces of my (supposedly) enclosed lander rip off on the way to orbit. Any one else have this issue?