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Posts posted by JacobT11
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Any penalties for not landing back at the KSC? Or is anywhere on Kerbin fine?
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I can build planes all day long, but damned if I can fly one. It's always the same story; boy builds magnificent aeroplane, boy digs a hole with it. I'm best off with rockets. Them I get all day long. Planes? Nope.
I used to have this issue a lot, but I find fine tuning the placement for control surfaces, and setting the right axis of movement for them can help a lot. SAS is absolutely necessary, or you'll end up plowing into the dirt.
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Realtalk: If anybody knows a good tutorial that'd be grand.
It's a bit long, but full of helpful illustrations and useful concepts. Before this guide I couldn't really get the hang of building airplanes, but now I can churn them out pretty quickly. http://forum.kerbalspaceprogram.com/threads/52080
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Got a basic Minmus base set up, with a resupply ship in the lower left dropping off crew and picking up fuel for the return trip.
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After having introduced my partner to KSP, she built her first Mun capable rocket in career mode. Helped her fly the beast to the Mun and back. Love that feeling of getting others hooked on KSP.
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Started getting big into building places with this little beast. Handles much better than I though it would.
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Kerbals. Kerbals are the occupants of Kerbin. The entire community agrees on this.
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Awesome little parts pack! These really spiff up the lander can, and I've been looking for some simple Apollo parts for my missions. Look forward to seeing anything else you work on!
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Carefully. There's a Mk16-XL and two radial mount chutes on the nose. Usually pick a flat landing site, deploy the chutes, and using the remainder of the fuel, gently set it down on its engines, whilst using RCS to keep it stable.If I may, how does it land? -
Added a nice cargo shuttle to my fleet, but didn't want to mess around with traditional space shuttle designs, so came up with this beast.
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You could still use Xayven's idea. I've delivered rovers with FAR and DRE using something similar. Just sandwich your rover between the heatshield and the landing stage, drop the shield when you're atmospheric. Land, then decouple the rover.
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Engage MechJeb, set pitch to 85 degrees, go full throttle and then activate the engines. I pitch over in case of an aborted launch, as I don't want the pad destroyed, and when I separate any boosters, they splash down with a greater chance of surviving for recovery.
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Started a new career save, launched my first vehicle, finished it by recovering the vessel, and was awarded money, reputation, but no science. I was using Kerbal Construction Time, and fearing that could be the issue, removed it, and started a new game. Yet the issue still persists. Anyone have any ideas as to what it might be?
GameData folder
Output Log
https://drive.google.com/file/d/0B-fDQm-LW0S6ZXVXSEZNSHprU1E/view?usp=sharing
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Have you read over the Challenge Submission Guidelines? http://forum.kerbalspaceprogram.com/threads/24898-Challenge-Submission-Guide
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This looks interesting, definitely be following to see how it progresses.
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http://photojournal.jpl.nasa.gov/jpeg/PIA19048.jpg Also the full sized image from NASA, so you don't have to go digging for it.
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Did uh, did anyone just hear Russian pop music playing on the NASA TV feed? When the announcer isn't speaking?
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But this is more useful than tortoises version. Being able to stick monoprop and oxidizer is definitely useful.
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Finally bit the bullet and installed FAR. Surprisingly found it easier to build a flyable plane with than without. I imagined FAR would be a lot harder, haven't had any unexpected disassembly of my craft so far.
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Anyone got a link to those scanners? I hunted around but can't find anything active for that county.
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KSP crashes with KSO installed. Just to be sure it wasn't any other mods causing the issue, I did a clean install of KSP 0.25 and installed KSO. The game crashes before the main menu can load. Running the x86 build, as the x64 is just too unstable. Included are the error log and output log. If there's anything else required to help diagnose the issue, just let me know.
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Or just, y'know. Download fraps.
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I experience this too, both with a stock and modded copy of .25, the shadows appear through the actual mesh of the model, I'll grab some screenshots of it when I get home.
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Ohh yes. Hadn't thought about custom colliders. Just tried it with one of my little parts and it's definitely an issue. I wonder if there's any way of stripping the collider meshes from a model automatically?
Greetings from Iran!
in Welcome Aboard
Posted
Welcome to the KSP forums! There's loads of tutorials and guides and very helpful people around here, so don't worry about not being able to do controlled landings outside Kerbin just yet!