Well i did a 'kinda' conversion from RSS to KopernicusTech for 64K as far it is possible for now. (guess it's a pretty buggy, but kinda works) klick here PICS I did a big research on Kopernicus and heavy testing for that, but didn't succeded with the 0.0.6-Alpha or Dev-Versions and had to revert to the Version the OuterPlanetsMod use. The biggest problem for now are the not kompletet implementation of the PQS system and many configs not properly loading or spontanus crashing the game. Well as they say it's still Alpha, but 'in development' would point it better i think. Guess it will take them some weeks, or maybe a month or two, to get the mod running at a level where other mods can depend on it. But on the date it's betaish i guess KSP will be even more awesome (hell, imagine the thing goes stable! with 64x you could play KerbalUniverse!)