Jump to content

TerraSleet

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by TerraSleet

  1. Question in title. KSP's engine seems to be poorly optimized, with the biggest issue being that physics are calculated on a per-frame basis, leading to extreme floating point errors with low FPS or high time warp (AKA Kraken attacks). Plus there is no way to accelerate multiple objects due to a limitation of the physics engine. Has Squad acknowledged this in the past? It seems to be the biggest issue holding KSP back from being so much better and limiting the capabilities of mods.
×
×
  • Create New...