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MooseV2

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    Curious George
  1. I'm having trouble with this mod on 1.9.1. It crashes and then things can't be clicked (buttons, space center buildings, the "load save" button, etc). [LOG 21:23:46.762] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: ClickThroughBlocker 0.1.10.3 GameData/000_ClickThroughBlocker/Plugins/ClickThroughBlocker.dll [EXC 21:23:47.120] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) (at <48dcb08e2e1542e2af1286b02d2eb072>:0) AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) (at <48dcb08e2e1542e2af1286b02d2eb072>:0) SCANsat.SCAN_Toolbar.ToolbarTypes.getType (System.String name) (at <66adef0886d2488fb75d095356998c41>:0) SCANsat.SCAN_Toolbar.ToolbarManager.get_Instance () (at <66adef0886d2488fb75d095356998c41>:0) SCANsat.SCAN_Toolbar.ToolbarManager.get_ToolbarAvailable () (at <66adef0886d2488fb75d095356998c41>:0) SCANsat.SCAN_PartModules.SCANsat.startScan () (at <66adef0886d2488fb75d095356998c41>:0) BaseEvent.Invoke () (at <48dcb08e2e1542e2af1286b02d2eb072>:0) UIPartActionButton.OnClick () (at <48dcb08e2e1542e2af1286b02d2eb072>:0) UnityEngine.Events.InvokableCall.Invoke () (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Events.UnityEvent.Invoke () (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.UI.Button.Press () (at <edc19f239d8642a2b533c214a7b029d5>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <edc19f239d8642a2b533c214a7b029d5>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <edc19f239d8642a2b533c214a7b029d5>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <edc19f239d8642a2b533c214a7b029d5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() Here's my ksp.log: https://www8.zippyshare.com/v/BfcQ8QAl/file.html Any advice?
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