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phets

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  1. It's phets, just like in the forum. Looking forward to contributing!
  2. Hi, I would like to contribute to this project. I have never developed for KSP but have touched C# and Unity before. I would start off by XML commenting the code until I get to grips with the architecture.
  3. First of all I wanted to thank the author and all contributors to this mod that I am thoroughly enjoying. I also would like to ask if there is an "easy" way to prune all the parts that are not supported by RP0. I have used the pruner on my Realism Overhaul installation and was wondering if there might be a way to create a list file with all the parts that are completely unsopported.
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