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About me
Bottle Rocketeer
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Exactly! That's what I need. I thought in Color Coded Canisters one the appearance of tanks ... (my omission).
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For a long time no one my rocket is complete without this modification, and also for a long time I do not have a tank, the default analog - "Rockomax X200-16". NecroBones, is it possible to add a tank size to the default replacement?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
veber replied to rbray89's topic in KSP1 Mod Releases
Here is a direct link - Environmental Visual Enhancements 1.1-2 -
Hoojiwana, thank you very much for the adaptation of "RLA Stockalike" to the 1.0.5 version. Many of your items are unique in itself, especially for use in small satellites and automatic stations. Thanks again! P.S. And of course I always requires compact MMRTG, alternative RCS ports and medium solar panel (very sorry that only one model).
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No, the second (on the top) also disappeared.
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Strange error occurs with "Oscar-A 0.625m" fuel tanks. If you switch from the satellite (the object) to the space center, and then return back to him, then this tank caps disappear. Although initially in the VAB, the caps were present. Not fatal, but visually looks naked. [url=http://2.firepic.org/2/images/2015-12/06/72qmfmbpf5b1.jpg]
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veber changed their profile photo
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That's what I need! More I do not have to use the "Sepratron I" for this purpose.
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[WIP] Nert's Dev Thread - Current: various updates
veber replied to Nertea's topic in KSP1 Mod Development
No claims for you, thank you for what you are doing. I just wanted to make sure that among these files is not needed for modification. -
[WIP] Nert's Dev Thread - Current: various updates
veber replied to Nertea's topic in KSP1 Mod Development
Nertea. All .dll files necessary for the functioning of Near Future Propulsion? - Assembly-CSharp.dll - Assembly-CSharp-firstpass.dll - Assembly-UnityScript.dll - Assembly-UnityScript-firstpass.dll - Boo.Lang.dll - Mono.Cecil.dll - Mono.Security.dll - TDx.TDxInput.dll - TrackIRUnity.dll - UnityEngine.dll - UnityScript.Lang.dll Since log, you can see the following: [ERR 05:44:23.337] Failed to load assembly D:\KSP\GameData\NearFuturePropulsion\Plugins\Assembly-CSharp.dll: System.Security.SecurityException: Assembly D:\KSP\GameData\NearFuturePropulsion\Plugins\Assembly-CSharp.dll tried to use forbidden type System.Diagnostics.Process! Allows launching of external processes. at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 [ERR 05:44:23.345] Failed to load assembly D:\KSP\GameData\NearFuturePropulsion\Plugins\Boo.Lang.dll: System.Security.SecurityException: Assembly D:\KSP\GameData\NearFuturePropulsion\Plugins\Boo.Lang.dll tried to use forbidden type System.Diagnostics.Process! Allows launching of external processes. at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 -
[WIP] Nert's Dev Thread - Current: various updates
veber replied to Nertea's topic in KSP1 Mod Development
Mr Nertea, a small suggestion for the use of capacitors - to increase the range of adjustment of the discharge. By extending it at least to the range of 10-100% smaller capacitors will be more demand for small devices. -
Thank's man! This is the last thing lacking RT.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
veber replied to sirkut's topic in KSP1 Mod Releases
I needed a compact crane for Mun (compact for delivery ). And that's what happened...