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NGXII

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    Bottle Rocketeer
  1. I'm uncertain if this is the right place to go, but could someone post the .dll file which I need to replace to get my clientside DMP working with 1.2.2? I'm not terribly familiar with the compiling process, so I can't do it myself, however the edit is already on the git: https://github.com/godarklight/DarkMultiPlayer/commit/3acd9ac4862de1017afe000c6a5c72a542df8ac1 I've already checked the normal places I would get the updated DMP, and this version hasn't been uploaded yet.
  2. Alright, I figured that would be the best option, maybe something like this would be good to implement in the future!
  3. First off, thanks for this incredible piece of software, it has made messing with mods incredibly easy. A quick question though, is there a way to group mods? Say I install three mods which work well together, and have a save file for that set of mods. Then I want to uninstall those three and install another three for a different experience in a different saved game. Is there a way to group mods together and install/uninstall them all at once? Say, uninstall group 1, all mods from that group are uninstalled, then install group 2, installing all those mods? I say 3 mods for the sake of the example, but currently I have 66 different mods and extensions, etc... installed, all centered around Realism Overhaul and the related mods, and I want to group those all together so I can uninstall them and download a new pack of mods based around the SETI pack. Is there already a way to do this in CKAN? Without selecting each mod independently of course.
  4. Alright, loaded it up in 0.24.2 32bit using the same install as a base. I'll run it through steam soon to check for file errors, but alone, this mod works fine: loaded in without an issue, started a new game, rolled around on the pad for a bit, and exited without issue. Though if you could, could you sift through my logs to see if you see the same problem? https://www.dropbox.com/s/i8wuyze8mab6514/output_log%20%282%29.txt
  5. Quick issue, I've got a crash on loading when using this mod (crashes with the mod installed, loads fine without). I'm using KSP 0.24.2, 32-bit, and a bunch of other mods. The error.txt, output_log.txt, and report.ini are in my dropbox, linked below. As a summary, the last few lines of the output_log.txt point to an issue with Deadly Reentry: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Resource RESOURCE_DEFINITION added to database (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) GameDatabase: Assets loaded in 75.661s (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartLoader: Compiling Part 'DeadlyReentry/Parts/DRE_0625HS/0625_Heatshield' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) EffectList: Created 11 effect types (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Added sound_decoupler_fire to FXGroup decouple (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Crash!!! Links: https://www.dropbox.com/s/hnra7axtqcphnkn/output_log.txt https://www.dropbox.com/s/sbok8pnaaiziw5g/error.log https://www.dropbox.com/s/j2ln7ojc3g0rc1c/report.ini PS, please let me know ASAP if there's any problems with these links, it's my first time using dropbox EDIT: Does this look like an issue with too many mods, rather than the mod itself?
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