NGXII
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I'm uncertain if this is the right place to go, but could someone post the .dll file which I need to replace to get my clientside DMP working with 1.2.2? I'm not terribly familiar with the compiling process, so I can't do it myself, however the edit is already on the git: https://github.com/godarklight/DarkMultiPlayer/commit/3acd9ac4862de1017afe000c6a5c72a542df8ac1 I've already checked the normal places I would get the updated DMP, and this version hasn't been uploaded yet.
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First off, thanks for this incredible piece of software, it has made messing with mods incredibly easy. A quick question though, is there a way to group mods? Say I install three mods which work well together, and have a save file for that set of mods. Then I want to uninstall those three and install another three for a different experience in a different saved game. Is there a way to group mods together and install/uninstall them all at once? Say, uninstall group 1, all mods from that group are uninstalled, then install group 2, installing all those mods? I say 3 mods for the sake of the example, but currently I have 66 different mods and extensions, etc... installed, all centered around Realism Overhaul and the related mods, and I want to group those all together so I can uninstall them and download a new pack of mods based around the SETI pack. Is there already a way to do this in CKAN? Without selecting each mod independently of course.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
NGXII replied to Starwaster's topic in KSP1 Mod Releases
Alright, loaded it up in 0.24.2 32bit using the same install as a base. I'll run it through steam soon to check for file errors, but alone, this mod works fine: loaded in without an issue, started a new game, rolled around on the pad for a bit, and exited without issue. Though if you could, could you sift through my logs to see if you see the same problem? https://www.dropbox.com/s/i8wuyze8mab6514/output_log%20%282%29.txt- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
NGXII replied to Starwaster's topic in KSP1 Mod Releases
Quick issue, I've got a crash on loading when using this mod (crashes with the mod installed, loads fine without). I'm using KSP 0.24.2, 32-bit, and a bunch of other mods. The error.txt, output_log.txt, and report.ini are in my dropbox, linked below. As a summary, the last few lines of the output_log.txt point to an issue with Deadly Reentry: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Resource RESOURCE_DEFINITION added to database (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) GameDatabase: Assets loaded in 75.661s (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartLoader: Compiling Part 'DeadlyReentry/Parts/DRE_0625HS/0625_Heatshield' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) EffectList: Created 11 effect types (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Added sound_decoupler_fire to FXGroup decouple (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Crash!!! Links: https://www.dropbox.com/s/hnra7axtqcphnkn/output_log.txt https://www.dropbox.com/s/sbok8pnaaiziw5g/error.log https://www.dropbox.com/s/j2ln7ojc3g0rc1c/report.ini PS, please let me know ASAP if there's any problems with these links, it's my first time using dropbox EDIT: Does this look like an issue with too many mods, rather than the mod itself?- 5,917 replies
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