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Mrnoname

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Everything posted by Mrnoname

  1. Is is possible to replace a big part of the sciencedefs file? I want to add the crowdsourced science logs, but I don't want to replace the sciencedefs.cfg file.
  2. You should have the moderated version be open to comments, so people can add to it, yet still be moderated.
  3. 64-bit KSP isn't reliable with mods because Unity needs to have different code to run in 64-bit, and that sets up all kinds of conflicts that aren't KSP's fault (from what I've heard). But yeah, I guess you're right that it is official.
  4. Well, it's not for Mac, and either way, it's really buggy and unstable.
  5. I'll probably wait on this until KSP goes 64-bit officially, but I certainly won't forget a name like Super Eve!
  6. I think you removed the goo experiment from the "Parts planned for next update" section, even though they haven't been added.
  7. What kind of memory footprint does this have? I just got it and I'm right at the edge with my mods, even with ATM Aggressive.
  8. Yes it does, I was even able to go all the way up to 10 with mine, it just took forever.
  9. Huh, I swear I just read that yesterday.
  10. I've seen that, but I have yet to try it. I might actually be able to redownload this now!
  11. Meh, that takes too long. And if you build a lander with the flat habitat, you can't get them out at all.
  12. Unfortunately if you have a mac, you can't get kerbals out of some habitats.
  13. The decoupling thing seems to be a very uncommon bug, but here is a video of it happening if it helps.
  14. There was a mission to expose them to vacuum, and it had an awesome abbreviation: TARDIS Tardigrades In Space
  15. Can you add support for KSPX? It adds a some more balanced versions of stock parts, like a smaller 2.5m RCS tank, and a 1.25m Ion Engine.
  16. I'm playing 0.24.2 in whatever version Steam uses, and I can't click on the hatches to get Kerbals out. This is a problem because the F.L.A.T. habitat doesn't have the Kerbal faces in the corner, so I can't actually get anyone out, unless I use Crew Manifest with another pod. Edit: The hatch thing is an OSX specific bug, so no worries:)
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