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Semicon

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Posts posted by Semicon

  1. I managed to fly a plane there.  Took a very long time.  Landed and got my crew report....only to find out that I had a copula and not a landing can.  SMH

  2. Same here.  It is almost like a high altitude \ low atmosphere orbit decay.  Switching to ksc or time warping stopping it makes sense because the atmospheric effects should not affect the decay rate during that time (?).   It really does feel like a new team working on this rather than the veterans guiding it and pointing out their findings from KSP1.   If I could give the new team some advice:  Listen to the devs of KSP 1.   They made some mistakes, learnt from them and ended up with a pretty solid game, you guys have some really cool ideas, but things like this can be avoided (if it is remembered or documented).

     

  3. 1 hour ago, VoidSquid said:

    I generally agree, but compare the KSP development budget to say GTA. I think it's unrealistic to expect the KSP developers to be able to spend a great amount of work (which ultimately translates to money) on bug fixing and optimization, like AAA titles (and even those are more often than not pretty buggy). Which a limited budget, and having to keep sales up at a certain level, most effort will go into content, not bug fixing etc. Hence, in this case, I'm willing to pay for maintenance, bug fixing, optimizations.

    Sounds like a subscription based approach.  While you do make excellent points, maintenance doesn't come free, etc....I think it is the developers job to ensure their product meets expectations or performs as per specification.   Optimisation should be extra, yes - and I feel we are paying for it with expansion packs (well those of us that have to pay).  

    All over, you sound like you love the game.  And for that, sir, I salute you.

  4. 10 hours ago, Rover 6428 said:

    I really hope KSP will recover and keep the game alive. I love KSP and I just wish it would not keep up the new content instead of revamping.

    the only way for any game to recover in sales is for it to produce more content and revamp the game to make it different enough to keep it interesting.  I think the Dev's have done that.  There is always more stuff for them to add - e.g.

    Inbuilt universe scaling (RSS)

    Weather (realistic atmospheres)

    Multiplayer

    prop aircraft

    Life support

    and that is before they even start thinking about part design/construction.

    KSP has a pretty big fan/player/modding base to keep it ticking over for years to come.  Not bad for a game I first heard about on a kids gaming tv show....(Good Game Spawn Point, ABC, Aust)

  5. 12 hours ago, VoidSquid said:

    Not browsing through 29 pages, just my 2 Cents:
    We all love (save for the undying killjoys) to play KSP, and are interested in maintenance, bug fixing, and new content, aren't we?
    Squad as a business entity needs to earn money, pay salaries, to provide these.
    Hence I'm more than happy to pay for this DLC, which will as a benefit also give me some new content :)

    Personal simple calculation: I payed around $50 for KSP plus MH, and played say at least 1000 (probably more) hours until now -> 5 Cent per hour of fun.
    Now compare that to say watching a 2h flick in the cinema for 20 bucks....

    My only wish @SQUAD: prioritize on bug fixing and performance, new content is nice, but doesn't rank 1st, imo.
    You have my support anyway, guys, including financial :) 

    Yep, absolutely.  I spent about $50AUD and it has give me almost 4000 hrs.  That makes it pretty damn cheap entertainment imo.  

    Anyway, I don't think we should ever pay for bug fixes, but extra content....despite missing the deadline by 1 month, I don't mind paying.

  6. On 5/7/2019 at 12:20 AM, DocMike said:

    shut_up_and_take_my_money-t2.jpg

    Totally!!  Sadly I missed out on the April deadline by a month - but hey, a game that keeps me entertained for literally years, the Dev's deserve my hard earned cash.

     

    Now if they just inbuilt universe scaling (aka RSS).....

    Weather would also be nice.

    Perhaps then I wouldn't need to run an earlier version to get RO.

  7. Hi,

    I built a craft and went to launch it, I found that the view was zoomed out to space and the game became unresponsive. I reverted to the VAB. After this some of the parts were missing, so I reloaded the craft save. I am now not able to use the VAB at all, the staging is acting as if I do not have anything attached to the root node and I am not able to select any parts either existing or new. Importing the craft file into a different save does not fix the issue.

    I have no mods, and I am running Windows 7 x64. KSP Ver 1.0.4.861

    I have had issues with overlapping parts crashing the VAB before, this seems to be something different.

    Here is a screenshot of the issue as I am seeing it in the VAB.

    http://steamcommunity.com/sharedfiles/filedetails/?id=468667565

    Any help is greatly appreciated!

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