SQUAD

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    Developer of KSP

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  1. SQUAD

    JoolTube: Jool 5!

    A 100% recovered/reusable Jool 5 mission without ISRU or Nerva/Ion engines! #KSP By Stratzenblitz75
  2. N1-L3 was a super heavy-lift launch vehicle developed to compete with the United States Apollo-Saturn V to land a man on the Moon, using the same lunar orbit rendezvous method. The basic N1 launch vehicle had three stages, which was to carry the L3 lunar payload into low Earth orbit with two cosmonauts. Its first stage is the most powerful rocket stage ever built. The soviets ultimately failed to perform this mission, so now it’s up to you to land on the Mun and show all of Kerbin what you can achieve! - By AdmiralAndre https://bit.ly/2ll0bXH
  3. This is a minimal reentry pod for use primarily as an escape pod. The parachute and heat shield are independent! #KSP By TiktaalikDreaming
  4. Welcome to KSP Weekly! On Monday the Fermi Gamma-ray Space Telescope reached its 10th anniversary, so we decided to make a small homage to NASA’s most advanced gamma-ray observatory. Named after Enrico Fermi, the Italian-American physicist and Nobel laureate who suggested in 1949 that cosmic rays (subatomic particles traveling close to the speed of light) may come from supernovas, or violent star explosions, a theory that was confirmed by the space telescope. On June 11, 2008, Fermi was launched aboard a Delta II 7920-H rocket from Florida’s Cape Canaveral Air Force Station, on a mission to study gamma-rays, the highest-energy form of light in the universe. Gamma-rays are invisible to human eyes, but telescopes like Fermi allow astronomers to “see” this type of light, which contains clues about black holes, neutron stars and other mysterious sources of high-energy radiation. The mission is a joint venture between NASA, the United States Department of Energy, and government agencies in France, Germany, Italy, Japan, and Sweden. Its main instrument is the Large Area Telescope (LAT), with which astronomers perform surveys to study astrophysical and cosmological phenomena such as active galactic nuclei, pulsars, other high-energy sources, and dark matter. Another instrument aboard Fermi is the Gamma-ray Burst Monitor (GBM; formerly GLAST Burst Monitor), which is used to study gamma-ray bursts. Fermi detected the most powerful gamma-ray blast astronomers have ever seen: a mysterious source glowing with more energy than 9,000 supernovas. Fermi also discovered the first gamma-ray pulsar and the aptly named Fermi Bubbles: two huge structures “burped out” by the Milky Way’s supermassive black hole and visible in X-ray and gamma-ray light. After the observatory’s initial five-year study, NASA opted to extend the Fermi telescope’s mission for an additional five years. The telescope’s extended mission is scheduled to end this fall. What more will we learn from this amazing spacecraft? [Development news start here] Patch 1.4.4 is coming soon and this means that the team has been performing a great deal of polishing and bug squashing for this upcoming release. Some of the tasks included a bunch of language corrections — particularly in Japanese — drawn directly from our community feedback. We also addressed an existing issue where the activation of the personal parachute on an EVA Kerbal in orbit broke its RCS permanently. As mention in previous entries, this patch will be accompanied by several FX improvements: among these we improved the splashdown effects for small objects, which as some of you probably noticed missed the “foam” in the entry point and the spurt of water it produced was sometimes out of place. We’ve also continued improving the controller support for the game via the Steam Controller framework. In addition to what we mentioned last week, the team has added a supplementary contextual controller set for EVA situations, as well as full support for Xbox 360 and Dualshock 3 controllers, in addition to the ones we confirmed last week. We are also very happy to share with you that coupled with this patch’s release, we’ll be premiering the Official KSP Steam Workshop hub, as well as its in-game integration. We hope that the integration of this platform into the game will facilitate Mission and Craft sharing among KSP players. This feature will allow players to upload their creations to the hub directly from the game, as well as to subscribe to and vote for their favorite missions and craft files. We’ll be sharing even more details on this updated Steam support next week, so stay tuned! BlitWorks, has also been very busy with the upcoming patch for KSP Enhanced Edition. We’ve been regularly receiving builds filled with improvements and bug fixes that will surely please console players. In the latest build, various bugs were fixed, including one that took players to a non-functional KSC screen when they selected “Recover Vessel” during flight Training missions. Similarly, a bug that caused the overlapping of menus when a flag was changed from the Space Center was mercilessly squashed. On top of that, and as suggested by the community, now you’ll be able to disable/enable trimming from your controls. Don’t forget that you can also share and download missions on Curse, KerbalX, and the KSP Forum. That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! *Information Source: Weitering, H. (2018, June 13). NASA’s Fermi Space Telescope Celebrates 10 Years of Gamma-Ray Science. Retrieved from https://www.space.com/40871-fermi-gamma-ray-telescope-10th-anniversary.html Garner, R. (2015, February 23). About the Fermi Gamma-ray Space Telescope. Retrieved from https://www.nasa.gov/content/fermi/overview (n.d.). Retrieved from https://fermi.gsfc.nasa.gov/
  5. Raiz Space try to land Felipe Kerman on Mars, but there is an unexpected power problem! #KSP
  6. Val is stranded on Mun and your space program is on the verge of bankruptcy. Out of money, and with a damaged launch pad, it is up to you to rescue Val! Build a spacecraft capable of performing this mission with limited funds and weight restrictions, let’s just hope everything goes according to plan… By Gaming Kraken https://bit.ly/2GByIuI
  7. This mod on rails and off rails orbital decay for any vessel around any celestial body, this decay is determined by various factors, such as atmospheric drag, radiation pressure drag and more! Estimated impact times are given for each vessel, station keeping for active and non active vessels. Supports all #KSP Resources. UI interface for predicted decay times and vessel information. Created by @Whitecat106 Current Maintainer: @Papa_Joe
  8. Welcome to KSP Weekly! Yesterday NASA held a press conference to unveil the latest discovery on Mars by NASA's rover. Researchers have announced that the rover’s Sample Analysis at Mars (SAM) instrument has successfully detected organics on Mars, a major breakthrough that suggests the planet could have supported ancient life. The team also presented some interesting findings about methane in the Martian atmosphere. Organic molecules contain carbon and hydrogen, and also may include oxygen, nitrogen and other elements. While commonly associated with life, organic molecules also can be created by non-biological processes and are not necessarily indicators of life. Using the SAM instrument, the team, led by Jennifer Eigenbrode from NASA’s Goddard Space Flight Center, examined samples of Martian soil from mudstone in Gale Crater. It was collected by Curiosity’s drill from 5 centimeters beneath the surface, preserved in sulfur, and dates back in time between 3.2 and 3.8 billion years ago, when water was once present there. In the second paper, scientists describe the discovery of seasonal variations in methane in the Martian atmosphere over the course of nearly three Mars years, which is almost six Earth years. This variation was detected by Curiosity’s SAM instrument suite. Water-rock chemistry might have generated the methane, but scientists cannot rule out the possibility of biological origins. Methane previously had been detected in Mars’ atmosphere in large, unpredictable plumes. This new result shows that low levels of methane within Gale Crater repeatedly peak in warm, summer months and drop in the winter every year. While we have seen organics on Mars before, this is the first time they have been linked to larger molecules that could be indicative of life. This new data from Curiosity reveals that billions of years ago, a water lake inside Gale Crater held all the ingredients necessary for life, including chemical building blocks and energy sources. Mars never ceases to impress, right? [Development news start here] There’s never a work shortage at the KSPHQ and this week was no exception. Upcoming patch 1.4.4 continues to keep us busy as we continue to add fixes and improvements to both the expansion and the base game. For instance, you might have noticed that the Engine Plates and Structural Tubes that were included in the Expansion had the same mass and cost regardless of the variant selected. This is fixed in 1.4.4 so that all Structural Tubes and Engine Plates will include their proportional mass and cost. Additionally, Steam users will be happy to hear that the team has been working on expanding and improving controller support for the game via the Steam Controller framework. We are trying to close the gap between the mapping found in the consoles’ Cursor Mode and the one currently supported in the PC game. The gap will not be completely closed for now, but it will be an improvement nonetheless. We will provide configurations for DualShock 4, Xbox One, a new configuration for the Steam Controller, and one for HOTAS-like joysticks. The team also worked on adding the version watermark for the expansion. This is relevant to people who purchased the game and the expansion from the KSP Store or any other platform that doesn’t update the game automatically. For example, if you bought the game and the expansion from the KSP Store and there’s an update, you need to install two separate executable files; one for the base game and the other for the expansion. The problem was that the game only used to showcase the base game version in the lower right corner of the screen, something that led to confusion to users who forgot to install the expansion update and experienced issues due to that. Now, both versions will be displayed so it will be easier to spot any issues due to the incompatibility of versions. In other news, BlitWorks has been working on the upcoming patch for KSP Enhanced Edition. This week they provided us with a brand new build that not only included various bug fixes, but also an improvement based on feedback received by our players. The new patch will include a Cursor Speed Adjuster, something many of you have asked about. Don’t forget that you can also share and download missions on Curse, KerbalX, and the KSP Forum. Finally, we remind you that you still have another week to participate in our latest KSP Challenge - Stylish Decay! So go check it out and share your creations! That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! *Information Source: Potter, S. (2018, June 07). NASA Finds Ancient Organic Material, Mysterious Methane on Mars. Retrieved from https://www.nasa.gov/press-release/nasa-finds-ancient-organic-material-mysterious-methane-on-mars Wall, M. (2018, June 07). Curiosity Rover Finds Ancient ‘Building Blocks for Life’ on Mars. Retrieved from https://www.space.com/40819-mars-methane-organics-curiosity-rover.html O`Callaghan, J. (2018, June 07). Scientists Have Made A Major Discovery In The Search For Life On Mars. Retrieved from http://www.iflscience.com/space/scientists-have-made-a-major-discovery-in-the-search-for-life-on-mars/all/
  9. On their way to Duna, Bob was accidentally left behind while the crew performed a technical stop on Ike. As the they don’t have enough dV to land on Ike, you’ll have to use Bob’s EVA thrusters to bring him back to the ship, board it, and get them all safely to low Duna orbit in preparation for the trip home. He’s got limited air in his suit, so there’s no time to lose! - By Snark https://bit.ly/2kQuwNN
  10. Welcome to KSP Weekly! There’s been a palpable excitement about the colonization of Mars in recent years. We all know about SpaceX’s intentions, and the United Arab Emirates (UAE) have also announced its plans to set up Mars’ first mini city for 2117. But there is one fundamental issue that will need to be taken care off first: How will visitors to Mars stay alive? Humans have four vital needs in space: breathable air, clean water, nutritious food, and a way to discard of (or recycle) waste. But it can cost tens of thousands of dollars to send just a single pound of anything to Mars with current rocket technology. One solution could be the use of Bioregenerative Life Support Systems (BLSS). The basic concept, which dates back to the Cold War, is to use plants and microbes in a self-contained system to recycle waste and regenerate it into air, water, and food. But it was in 1980s that Hydroponic greenhouses — soil-free farms that grow crops using flowing water and mineral salts — became a viable option, thanks to improved sensors, ever-faster computers, and the emergence of high-efficiency LED lighting. From 1987 through 1998 NASA built and tested the Biomass Production Chamber and broke food production records in the process. The space agency took lessons from that project to start on the Bio-Plex at Johnson Space Center. The facility was designed as a two-level, multi-chamber space mission simulator that relied in part on hydroponic greenhouses for life support. Four astronauts were supposed to lock themselves inside for hundreds of days at a time, starting in 2003. But a change in presidential administrations — and NASA’s exploration goals — halted construction in 2002. Though NASA lost most of its funding for bioregenerative life support, it did manage to find outside grant money to fund the Mars Lunar Greenhouse project at the University of Arizona starting around 2004. The Prototype Lunar Greenhouse is an innovative hydroponic plant growth chamber. Each unit is a tube built around a lightweight aluminum frame and lighting rig and can be folded to fit inside a decent-size spaceship. Two persons can assemble it in about 10 minutes, and martian or lunar dirt could be piled on the outside to protect against small meteorites and radiation. Inside, plastic sleeves carry water to plant roots, delivering the nutrient-laden liquid on a computer-controlled schedule for maximum efficiency. An external composter digests human and plant waste with microbes while also helping filter water. Light can be generated by LEDs or directed from the outside using solar concentrators and fiber optic cabling. One unit operating at its full planned potential could provide 50% of the food, 100% of the air, and 100% of the water that one astronaut needs on either Mars or the moon. Though designed primarily for plants, a tube can be configured to grow insects, mealworms, or other edible arthropodes for protein. As advanced as it may seem, the system is far from being mission-ready. Oxygen production, for example, is roughly half of what it should be and other details still need to be addressed, but it’s still a very promising project. China, on the other hand, is experimenting with bioregeneration on the “Lunar Palace-1” facility, an environmentally closed facility where occupants can simulate a long-duration self-contained mission with no outside inputs other than power/energy. In July 2017, four students locked themselves inside that structure’s airtight confines and subsisted on plants and mealworms for 200 days. All with the goal of developing an eventual moon base. Bioregenerative life support is crucial if we’re serious about sending people to Mars for long periods. Although there’s much work ahead of us, it seems that some are close to creating a reliable Bioregenerative Life Support System that will get us closer to what years ago seemed to be pure science fiction. [Development news start here] The work on the 1.4.4 continues vigorously. With this update, The team is aiming to provide our players with a substantial amount of improvements to the base game and the expansion. One key element — as we’ve mentioned in previous entries — is work on the Particle System. The Aero, Reentry, engine flame, smoke emitter and splashdown effects were carefully assessed and we have been working on them for the past weeks. In the particular case of the Splashdown effect we had to make sure the position at the water surface was adequate, we also looked at reducing the whiteout effect, and performed some scaling to reduce prefabs and improve the effects size based on the impact. Additionally, from the Engine Flame and Smoke Emitter FX assessment, we found two particular elements that could be improved for the particle. For instance, smoke trails are placing particles in world space, but not incorporating the vessels velocity, so in order to solve this we had to work out and implement a code solution that adds the world space to the smoke particles. We also adjusted the amount of particles/particle life based on the vessels velocity, and adjusted some of the emitter values to balance the smoke and flame related issues. Other aspects that we are aiming to improve is the game’s 4K support on PC, so we started an assessment process. Most people do not own 4K displays, but people who do and play KSP at this resolution noticed that some UI elements are so small that it is very hard to read them. We are working on a feature to scale these elements accordingly. For this endeavor we are looking into the tracker and forum for any reports related to that and list any other issues related to the 4K display of the game, so if you own a 4K display, please help us by reporting any issue you experience. You can do so at our bugtracker, or at the forums. On top of that the team has been working on implementing Cloud Saves on Steam (game saves and missions) and adding support for missions to GOG Galaxy users. Once 1.4.4 is released, players will be able to access their save files and mission files from any computer by logging into their respective accounts. Good news for those who want to continue their space career while at the office (just kidding… but you could actually do that now). In other news, BlitWorks hasn’t stopped their work on the upcoming console patch for KSP Enhanced Edition. This week our testers received another build filled with bug fixes, including a bug that locked the game if you opened the debug screen after a crash; pretty annoying, but mercilessly squashed. There was another issue that locked the screen and caused the loss of functionality to the controls when the user rapidly deleted saves in the pause menu on the Career home screen. This forced them to restart the title, but now no one will have to worry about it. Don’t forget that you can also share and download missions on Curse, KerbalX, and the KSP Forum. Finally, we encourage you to participate in our latest KSP Challenge - Stylish Decay! This time around the challenge consist of perform an EVA reentry from a stable orbit into Kerbin’s surface. Are you up to the challenge? Check it out and share your screenshots, videos or images! That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! *Information Source: Gould, D. M. (2018, May 14). To survive on Mars, we need a ‘technology that replaces what the Earth does.’ This tube might be NASA’s best hope. Retrieved from http://uk.businessinsider.com/astronaut-plants-air-food-water-life-support-2018-5?r=US&IR=T Mosher, D. (2018, May 05). A former NASA scientist says 'The Martian’ movie 'is completely doable.’ But Elon Musk’s city on Mars is another story. Retrieved from http://www.businessinsider.com/mars-outposts-are-doable-but-maybe-not-colonies-2018-5 UA-CEAC Prototype Lunar Greenhouse :: Home. (n.d.). Retrieved from https://cals.arizona.edu/lunargreenhouse/ Thomas, N. (2017, July 10). 4 students in China just locked themselves inside a pretend moon base - and they’re staying for 200 days. Retrieved from http://uk.businessinsider.com/r-china-tests-self-sustaining-space-station-in-beijing-2017-7?r=US&IR=T
  11. An exciting race against the clock to help Jeb, who forgot his Key Card and is late for work once more, keep his job. Fly to the Island Runway, pick up the card, and return to the the KSC as fast as you can. Sound simple, right? https://bit.ly/2IYmkcM
  12. This mod gives you a wonderful interface to improve the controller handling of #KSP! By Linuxgurugamer
  13. Welcome to KSP Weekly! You probably remember the visit of ‘Oumuamua this past October, the first ever interstellar object discovered in our solar system, well, a recent study published in the Monthly Notices of the Royal Astronomical Society suggest that an asteroid called 2015 BZ509 is in reality an interstellar object, snagged by our Sun when the Solar System first formed more than 4.5 billion years ago. The asteroid was first spotted in 2015 and scientists rapidly noticed something odd with its orbit. 2015 BZ509 shares its orbit with Jupiter and on top of that is a retrograde asteroid, which means it travels in the opposite direction of all the planets and the vast majority of known objects in the Solar System. Using the Large Binocular Telescope Observatory and several theoretical predictions describing the existence of objects in this state, known as retrograde co-orbital resonance, scientists published the results in Nature last year. The configuration is stabilized by how the small asteroid and the giant planet meet during the orbit. Over a revolution around the Sun, they encounter each other twice, once when 2015 BZ509 is farther out and the other time when it is closer in. Back then, it was hypothesized that the object was an inactive comet since most of the retrograde object we’ve observed in our solar system are comets, but this latest study made by researchers from the Côte d'Azur Observatory in France and the São Paulo State University in Brazil have provided a different explanation for these odd characteristics. The scientists performed a high-resolution statistical search for stable orbits and showed that asteroid 2015 BZ509 has been in its current orbital state since the formation of the Solar system. This result indicates that the object was captured from the interstellar medium 4.5 billion years in the past as planet formation models cannot produce such a primordial large-inclination orbit at the stage and configuration that our solar system had back then. Our Sun was likely born in a nebula along with other stars, inside a relatively dense stellar cluster. It’s thought that 2015 BZ509 was captured from within this cluster, with lots of asteroids floating around and being tidally stripped from their parent stars. This result also implies that more extrasolar asteroids are currently present in the Solar system on nearly polar orbits. The most exciting thing about 2015 BZ509, and unlike ‘Oumuamua, is that this object is still in our Solar System today. Imagine what we could learn by sampling this object, something that, though complicated due to its peculiar orbit, is not as far fetched as one might think. For now, we can start practicing with the Mission Builder, don’t you think? [Development news start here] Update 1.4.4 continues to keep the team busy. This week in addition to continuing our work on the Particle System, we decided to spend some time looking at how Gilly and Bop are represented in MapView. As some of you may have noticed, currently when you focus on Gilly or Bop in MapView, the surface of these celestial bodies is drawn at the wrong altitude. The bodies seem to be scaled down to perhaps 95% of the proper size. This is a problem because many players use the MapView image to determine safe orbits, landing points, and suicide burn altitudes, so if they use the images of Gilly and Bop as they are displayed, their crafts might crash. Luckily for your crew, this won’t be a problem anymore in 1.4.4. As you know, in Career mode players get a reward for reaching Points Of Interest around Kerbin, including the Island Airfield. However, the Woomerang and Dessert Airfield had not been included to this progress mechanism, but now for 1.4.4 they will be. Just to note that if you enable the “launch from additional sites” option, the reward for reaching the new Launch Sites will be disabled. Additionally, we worked on implementing some fixes to the MissionFlow system to show all paths correctly. The team also adjusted the persistence system so that it does not store millions of lines with all paths, and hence improve the performance of the expansion’s Mission Builder. In other news, the next patch for KSP Enhanced Edition is coming along nicely. BlitWorks is doing a remarkable job and is providing our QA team with new builds filled with fixes of reported issues for them to test constantly. The latest build for instance, solved a bug that caused the loss of the focus of the “Rename Flag” pop-up window when using the Simplified Preset after performing a set of actions, leading to a NullReferenceException. Once more, a pretty annoying bug was mercilessly squashed. Another issue where the Funds/Science/Resources display at the top of the screen suddenly disappeared while on Career mode was successfully solved. We’ll keep you updated on the progress of the patch and eventually with the public release date, so stay tuned! Don’t forget that you can also share and download missions on Curse, KerbalX, and the KSP Forum. That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! *Information Source: (n.d.). Retrieved from http://www.astro.uwo.ca/~wiegert/2015BZ509/ Hollis, M. (n.d.). ​First interstellar immigrant discovered in the Solar System. Retrieved from http://www.ras.org.uk/news-and-press/3126-first-interstellar-immigrant-discovered-in-the-solar-system M. (2018, May 21). Interstellar origin for Jupiter’s retrograde co-orbital asteroid | Monthly Notices of the Royal Astronomical Society: Letters | Oxford Academic. Retrieved from https://academic.oup.com/mnrasl/article/477/1/L117/4996014 Paoletta, R. (2018, May 21). Our Solar System Captured an Asteroid That’s Been Hiding a Huge Secret. Retrieved from https://www.inverse.com/article/45072-first-immigrant-asteroid-discovered S., D., & G. (2018, April 11). The Feasibility and Benefits of In Situ Exploration of `Oumuamua-like objects. Retrieved from https://arxiv.org/abs/1803.07022
  14. Rearranges various aspects of the Kerbal solar system to provide some variety and challenge! #KSP By Snark
  15. Bob was accidentally left behind on Duna’s surface and now it’s up to you to bring him home! Manage the chars and vessels around Kerbin and Duna in this fun rescue mission analog to Andy Weir’s novel. By Mikki Get it here: https://bit.ly/2Loijf5