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DaBaby Kerman

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  • About me
    just a rocket nerd
  • Location
    somewhere near cape canaveral
  • Interests
    rocket engines, spaceflight history

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  1. So i'm using conformal decals, and on the Mercury capsule and most of the other capsules have a weird transparent like coming out of them, usually from the RCS ports. Can anyone confirm if it IS conformal decals and if there is a way to fix it?
  2. So, about a glitch: Does anyone know how to fix the conformal decals glitch that happens with the Mercury capsule RCS?
  3. I don't think it does... YET! It says it is in development, so I'll be waiting patiently for that! Thanks for the suggestion!
  4. Does it have a Mercury suit or something of that sort? If it doesn't I can just try to get Humanstuff to work.
  5. Heya, I have been looking for a good Mercury suit mod ever since Humanstuff got discontinued. Would anyone happen to be able to make a simple Mercury suit or send me a mod that has one? Thanks, DaBaby
  6. Does anybody know when the new update with Mercury suits and all the others will come? I can't find any good mercury suit mods so I'm hoping that they'll be created soon.
  7. The 2 dark squareish things near the base of the pad should work. Right click or left click to move it. I forget which one.
  8. Hi again Pioneer, I can't seem to find a mod called NF realism, is it that mod that adds the plume, or is there some configs that add the plume? By the way, sorry for bothering you as you're probably busy right now.
  9. Hello! Sorry to bother ya', but I was wondering how you got the waterfall for SOCK? I can't seem to get waterfall for it, and was wondering if you would share how to with me.
  10. Alrighty, I'll post my logs now. How do I post my logs?
  11. Anyone know why the instance editor REFUSES to show up? I'm on 1.11.1 using 2.5x KSRSS, Cape Kanaveral, Tundra's space center, OSSNTR, and this version of KK. When I spawn something or click local instances and view something, the instance editor is nowhere to be found. I'd appreciate some help.
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