So here is the unedited part of the code for Kerbin: Kerbin { maxLevel = 14 maxQuadLenghtsPerFrame = 0.001 //i.e. nearly disable this -- and yes, typo is correct. //visRadSeaLevelValue = 7.0 //5.0 // the max visRad //visRadAltitudeValue = 1.7999999523162842 // the minimum visRad //visRadAltitudeMax = 15000.0 //10000.0 PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 900 //1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 5000 //6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 800 // 800 simplexHeightEnd = 9000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 950 // 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT simplexHeightStart = 500 // 0 simplexHeightEnd = 9000 // 6000 } PQSMod_VertexHeightMap // doubles { heightMapOffset = -215.0 //-2000.0 heightMapDeformity = 1730.0 //15600.0 //7000 // 5000 heightMap = GameData/RealSolarSystem/Plugins/PluginData/EarthHeight.png } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 8000 //6k 4000 } PQSCity { KEYname = KSC lodvisibleRangeMult = 6 // TODO: Remove redundancy when KSCSwitcher handles defaults. // Cape latitude = 28.608389 longitude = -80.604333 repositionRadiusOffset = 53 } PQSMod_MapDecalTangent { heightMapDeformity = 8 absoluteOffset = 0 absolute = true // Cape radius = 10000 latitude = 28.608389 longitude = -80.604333 } Add { PQSMod_VertexColorSolid { blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 999999 } PQSMod_VertexColorMapBlend { vertexColorMap = GameData/RealSolarSystem/Plugins/PluginData/EarthSurface.png blend = 0.605 order = 9999993 } PQSMod_VertexSimplexNoiseColor { blend = 0.03 colorStart = 0.0, 0.0, 0.0, 1.0 colorEnd = 1.0, 1.0, 1.0, 1.0 octaves = 8 persistence = 0.6 frequency = 4000 seed = 1234 order = 9999994 } PQSMod_VertexSimplexNoiseColor { blend = 0.04 colorStart = 0.0, 0.0, 0.0, 1.0 colorEnd = 1.0, 1.0, 1.0, 1.0 octaves = 4 persistence = 0.7 frequency = 40000 seed = 1238 order = 9999995 } } Disable { PQSLandControl { } } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 5000 // 5000, scale height in m } } } AtmosphereFromGround { innerRadius = 630729 // 0.99 outerRadius = 653027 // 1.025 //invWaveLength = 0.75, 0.82, 0.89, 0.55 } CelestialBodyScienceParams { flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 3578600 } fooExport { resolution = 1024 maxHeight = 14000 oceanColor = 0.1255, 0.22353, 0.35683 } } As you can see, KerbinOcean is already in there. Does it look correct? Is syntax correct?