-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Snakedoctor15
-
The update that just dropped revamped the LVT-30 and LVT-45 engines and broke the Waterfall effects.
-
Stock Weaponry Challenge
Snakedoctor15 replied to superstrijder15's topic in KSP1 Challenges & Mission ideas
I will return with greater weapons. Going for a plane entry. -
April 8th 2012 (v0.14) after a friend convinced me to get it and we've been playing it ever since. Logged 500hrs in steam and that's nit counting the year I played before switching to steam. Felt a little sad when 1.0 came out that this long journey was coming to an end been an amazing ride. Looking forward to future updates. KSP is a shinning example of what a Pre-Release game should be. No one ever follows trough as thoroughly as Squad has or has more updates. Been 3 years since I started this, reminds me of this quote: "My journey is the same as yours, the same as anyone's. It's taken me so many years, so many lifetimes, but at last I know where I'm going. Where I've always been going. Home. The long way round." 11th Doctor. I feel that we've finally arrived home, congratulations to Squad for the release!
-
Keeping orientation during re-entry?
Snakedoctor15 replied to -Velocity-'s topic in KSP1 Gameplay Questions and Tutorials
If you use SAS it maintains the orientation, as well as when the chute deploys drag will keep proper orientation. I understand the "you start with nothing mentality" and while I'm can work with it and can do maneuvers with out creating a node, new player cannot so I understand that it should probably be always unlocked. Al least with the World Records you get more money for upgrading facility's. I personally like having everything locked but I would also agree with having 1 or 2 action groups unlocked to start with and them upgrade to get more. -
Here are the new controls, I J K L are the new WASD for docking and H N are Shift and control. Pretty easy to use if you do both hands are the keyboard as the controls are in the same configuration so muscle memory helps and you can get more control with being able to do both controls at once. Hope this helps. I tried the old controls and tried to go forward but just ignited the engine and was like "crap, crap ,crap".
-
I got tired of making a lander every time I needed one so I decided to make one that could do it all. I call it the All Purpose Lander (APL). I can land on water or land, Land and take of vertically, or as a plane. Can be refueled and is perfectly balanced. I present the APL APL Here Fuel Pod Here
-
1.02 Kollier Trophy (reset for the updates)
Snakedoctor15 replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Here's my submission, Mini Speedster (Ironically not fast). Max altitude of 36,256 meters, max speed was only about 280 m/s. Landed safly back at the KSC Runway. Album: -
The Eve Rocks Challenge (v0.90 only)
Snakedoctor15 replied to Laie's topic in KSP1 Challenges & Mission ideas
You have a good point sir, to the drawling board! -
The Eve Rocks Challenge (v0.90 only)
Snakedoctor15 replied to Laie's topic in KSP1 Challenges & Mission ideas
I'm going to attempt this today, We'll see how it goes. Will be using this to land on Eve. Should work nicely and will be bring some fuel pods to drop down and refuel it with. -
I have a APL (All Purpose Lander) I made don't know if it counts but It uses the pre- 1.0 landing gear but is able to do a Vertical lading and takeoff or just land as a plane and take off as one. The reason being it can land with or with out an atmosphere, land or water, even go from land to water or vise versa. Perfectly balanced and can be refueled while landed in water or land. Have yet to test it in 1.0 news to come. Yep with a little tweaking still works.
-
Quick test replaced booster engines with S3 KS-25x4 and limited them to 80% thrust since the're ~3800 ISP to get them to what the old engines were. Not the single engines so a little less accurate but only SAS and making sure she stays where you want her pointed was able to roll and fly no problem. -Update- With that and heading 45 degrees at about 7k boosters cut out when Ap hits 89k. Booster Jettison breaks the ship but can be fixed if you remove one set of Seperons from the bottom. All of that with the settings for an empty bay and an able to get into a stable orbit. Going for the Commander Qualification so hopefully this will qualify (If I can land without burning up on re-entry).
-
Been playing KSP for a little more than 4 years been great to see it come so far and now to be out of pre release. I'm college student studying AstroPhysics, love space and anything to do with it, why I love this game so much. I'm excited to muck around the Forums and try some challenges.
-
Would love to see fairings for connecting Mk2 or Mk3 parts to round bases or other mk3 bases. Just with that any "unorthodox" thing I design (Ex. making an hidden ejection pod) I would be able to make it look more natural instead of patching it with metal plates. That's the only suggestion I have at the moment, look forward to playing more 1.0 when I have more time, very excited. Might mess around with challenges on the forums here. Love someone made an SLS one, Mad a stock SLS along with an Orion capsule when information began to be released about it.
-
I've been playing for over 3 years and I'm still not board. I land on planets, design sapcecraft, planes, lander, satellites, rockets, space stations, try to one up my friends who play it, etc. I've even recreated most nasa missions! You can also change it up by adding mods from the ever growing modding community to change gameplay and add more parts. It is an awesome game and Squad keeps updating and adding new content. So there is something for everyone no mater what type of gamer you on and the game just keeps getting better so if you get it I'm sure you won't be disappointed.
-
I've been playing this game 3 years after my friend told me to get it, I am convinced this is the best early access game ever created. We play our version of multi-player (we are excited about Squads descition to add full multi-player we've been saying it need it for a while) where we talk on skype and will share screen and show the other person our ideas, test, success and, failures. We both got KSP from their site and in the last year or so switched to Steam so I auto-updates. I am studying astrophysics as my biggest passion is everything dealing with space. I look forward to sharing Ideas with everyone and being apart of the forums!