CaLVin-K
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What a loss for the KSP community. for what memes he once created, they were legendary
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Does he not anymore?? I guess his content relied on the game being glitched and exploitable like crazy. Scott manely still makes videos so thats a plus.
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still remember the ARM patch like it was yesterday, the Friday streams with Maxmaps and all the old OG glitches. man those were the times.
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Ive been out of the loop for a long while, are they still doing devnote Tuesdays? if so where can I find it?
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SAS Turns Off With Each Stage Seperation?
CaLVin-K replied to shadragon's topic in KSP1 Gameplay Questions and Tutorials
the re root function in the VAB allows you to change the root part of the vessel to whichever part you want it to be (with a few restrictions, i think the part must not be physics less) so yes I utilize this function to change the root part to my command pod. -
SAS Turns Off With Each Stage Seperation?
CaLVin-K replied to shadragon's topic in KSP1 Gameplay Questions and Tutorials
I've noticed this happens when the root part of the ship is in a different stage from the control point and the root part is jettisoned. AFIK it happens every time, thats why I build my ship and then re root to the whichever control point I deem most important. -
Squad has mention in the past that they would like to ad localization, mainly language support to KSP and have previously actively worked towards this goal. I don't know when this feature would be completed but I do think it is necessary.
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Should KSP have a Delta-V readout?
CaLVin-K replied to bsalis's topic in KSP1 Suggestions & Development Discussion
Uhhhhhhh Jeb, you've become detached from the rest of your rocket, my the kraken (or Scott Manely) help you. -
Not AI... pilot tasks
CaLVin-K replied to Darnok's topic in KSP1 Suggestions & Development Discussion
EMPHASIS! (who gets the reference?) -
Not AI... pilot tasks
CaLVin-K replied to Darnok's topic in KSP1 Suggestions & Development Discussion
So essentially Jeb and Val would be an autopilot system, I really do like this idea. With one suggestion, the Kerbal should attempt to keep heading, altitude, speed but should give up and hand control back to the player if its not possible. there should also be an option of the Kerbal to attempt to maintain level flight, even if its not at current altitude. If we expand on this idea even more, I see an expanded role for scientists, and engineers, perhaps engineers will tell you when something is broken and remained you that they can fix it, or increase the efficiency or of the refinement part, as they are able to keep it running at peak efficiency and fix anything that gets "broken" on it. Scientists would be able to remind you when you are able to collect science that you don't currently have and collect higher quality surface samples EVA reports, whatever. -
Kerbal Space Program patch 1.1.1 is now live!
CaLVin-K commented on KasperVld's article in Developer Articles
Well 30-40 m/s is between 67 and 90mph so that might not be all that unrealistic.