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altyr

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Everything posted by altyr

  1. With this information it's no surprise that mods like KSP-I opted to use their own version of electrical charge... Thanks anyway!
  2. From the description of this mod I'm not sure if this is already possible with this mod? If not, would it be possible to achieve somehow?
  3. The fixes present in the release thread made the things I tried work nicely. Sounds a bit like there's something you expected to break but, surprisingly enough, hasn't been reported to you yet
  4. Thanks for the advice. After shuffling my mods, cleanly reinstalling and triple checks of everything I'm getting the impression that this is just another case of KSP being wonky I'll report if I'm able to pinpoint anything to this config. For the sake of completeness, this is what it looked like: imgur (Ignore the texture errors. That was TextureReplacer not playing nicely with Karbonite)
  5. It might just be my setup, you'd have to try it out yourself to see how it goes. In any case we'll have to wait until someone confirms it works or how to get it to work.
  6. Today's update of Karbonite seems to have changed things quite a bit and broken compatibility with this patch. I'm getting too many and broken buttons in the Karbonite Detection Array context menu when this .cfg is present.
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