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Dackstrus

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    Bottle Rocketeer
  1. tour = False What's this mean in the kerbal registry? IT's a new tag i don't remember seeing before. D: What's it doooooooooo
  2. I would like to ask for Mk2 docking parts. Then i could build a MK2 command "Pod" And change out the gearsets to what i need.
  3. I too must add my voice to this whole thing. D: Please stick around, it's true the editor got a majorly needed overhaul, making SOME parts of this mod obsolete, but there are other parts despratly needed. I like to build in the cargo hangers alot and without being able to turn off surface attachment, i can't get things like fuel tanks in there without them trying to stick to walls and such. I also miss how many parts i used to be able to place at once, and Vsnap. D: I love your mod, please get it working again.
  4. Biotronic! Please! Save me from my un-resizeable engines! Then all i need is Proceedural parts to update and i'm good. Can't play this game without tweakscale and proceedural tanks.
  5. I don't suppose we might get a tank for Karbonite now could we? Sorry if this has been asked, Theres just alot of pages to go though. x.x Also, This mod has literally made my game experiance 10 times better then before. Who needs nosecones when you can make fuelnosecones.
  6. So are you going to keep making the mod, and are just donating some stuff to squad or how's that going to work? X3 With all the chatter about it, you might wanna add some info to the main post about this.
  7. Where do you put that -force-opengl at exactly? Note i'm double clicking the EXE to start up the game.
  8. Hmn... I'll give it a shot. After checking my folder i do see that it's up to 1.5 gigs. Which i've been told it about the hard limit for mods. My problem usually comes during the initial load. Either it never finishes, or doesn't even start to load properly. Timeskip: After installing ATM it's made it past the load.. Now to test the rest. D: Thank you, I didn't realise it had gotten up that high. Edit: After installing the rest, it's broken again. Guessing it's something else though and i'll work on it on my own. Thanks for the help though.
  9. None of them interact with B9 that i'm aware of. But the few i use are Dmagic orbital science Spaceplane + Extraplanetary Launchpads Infernal robotics Karbonite Tweakscale Lazor system Shipmanifest Universal Storage Mechjeb I don't.. Think that's alot of mods, x.x I try to keep it small.
  10. I must say, I absolutely love all the new parts. Sadly i have alot of issues trying to get other mods to work along with the updated B9. I'm tempted to list out the handful i just can't live without but i don't know if you guys would prefer me to do that here or somewhere else. I don't use any texture mods, mostly just parts and ultility mods. I could list out the few i use if you're alright with that. I've also just recently (Last night) Downloaded all the mods i'm talking about. So they are all updated as well.
  11. Oh my gourd, Drone core decoupler, And making all pods decouplers. Guis... I think i love you.
  12. Eheh... It's not nearly as high quality as this mod is, Sorry to say. Also failing Mk3's, There is some Mk2 stuff we could still use.. Most notably, a non-kerbal holding nosecone for the Mk2 Inline, And then a science lab for the Mk2 series in general.
  13. I made an account just to say. This is by far my most favorite mod. That shuttle nose is the best thing ever. I would however ask that you make a longer nose with 3 seats, Or tackle the Mk3 cockpit's. I know i saw a post where you said Mk3 wasn't worth doing because you couldn't fit bigger parts, But the extra internal space could be used for more things like TAC supplies, if you use tweakscale, We could shrink down parts like gas tanks and other things.
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