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Everything posted by SasquatchM
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[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
SasquatchM replied to Kreuzung's topic in KSP1 Mod Releases
So, last night I attempted to modify some of the C7 parts, to function as solar panels AND wings at the same time. Sadly I was unable to make this work. Any ideas? I have successfully gotten the new propellers to work with electricity which makes for all sorts of interesting things when coupled with blimps and planes, but i dislike the appearance of the existing solar panels stuck all over the thing. -
What level of time compression where you running at?, if it was at 1x that what you got is probably right. Are you using the most recent update? It gives you a wider scan area which speeds things up a bit as well.
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Sorry. I have been resetting mine, working on close up high res mapping. I do have 1 map render though.
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The highest peaks are now at about 3200m, mostly near the poles. Take a look at some of the maps here: http://kerbalspaceprogram.com/forum/index.php?topic=10324.0
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over in the munar mapping thread we have messed with this.. the lowest safe orbit is about 3.2km and even with that you\'ll be REALLY close at the poles.
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Over 1,000,000 meters, done with the ludocraft and c7 mods.
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Sadly I didn\'t pull enough altitude and lost half my fuel, but here is a screenie of my end of flight report. Waaaaay not stock parts.
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So, as an experiment, I attached a mapping module to a quad rotor helicopter and tooled around the KSP just to see how accurate the mapper could be. I flew at an average of 250 meters at 50m/s for about 20 minutes and this is what I got with a bit of extrapolation as displayed as a 3d quickgrid image.
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Yes, I set the color code to display anything less than 0 meters to show up as 0 meters and blue.
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I am getting a lot of messed up data, basically the coordinates are way off. I am attaching my csv as a zip if you are interested in the results.. This was taken over about 12 hours at 10X time accel at 70km. I realize the time acceleration can be what is causing this, but thought you may be interested. Anyone know who to have a lat / long grid display with quickgrid?
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KCST present: The FANTASTIC FuelFactory
SasquatchM replied to XSP-Xenon Space Programm's topic in KSP1 Mod Releases
.zip file appears to be broken -
Toast: Close. The splotch is where I initially landed, then took back off, mainly to see how this would effect the data. It is a high orbit at 10x acceleration over about 8 hours. Gefrierbrand : As far as QuickGrid: First you have to change all the semicolons to commas in the csv file, I\'ve found this easiest just to do in notepad using 'replace all' in the edit functions, I would also save it to a different name so as not to corrupt your original data. Next, after you have started QuickGrid, go to Edit>Input Options> then change the 'Input Field Positions: to x=2 and y=1 (just reverse them). Now go to File>Input Scattered Data Points> Input Metric Data Points and point it to your modified csv file. Now go View>as lat/long data and View>with hidden color grid. Now Edit>Grid Line Coordinates>set your start as W180'degree symbol'.0 and S90'degree symbol'.0 and your end as E180'degree symbol'.0 and N90'degree symbol'.0 increment will set how large your data points appear. To use some extrapolation go to Edit>grid Generation Options and change the Distance Cutoff and Edge Sensitivity to higher percentages. I would recommend just playing with the grid and edit unctions to tweak you map appearance at this point. Go to Window>Copy to Clipboard as Bitmap to paste it into you favorite image editing software to save it and post here. Have fun.
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Here is a 10000px wide map. you can see all sorts of interesting details at this resolution in regards to how the scan works. You can also make some deductions about movements and scan heights of the scanning ship. open the image in a new window and zoom in to that 'X' looking area a bit down and left from center. I also had to delete my Kerbin data to get anything to render.
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Thanks.
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This has been an awesome couple of weeks for mods: Helicopters, Blimps, Particle cannons, now this. Thank you!
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So there is a Blimp add-on that may make a pretty nifty, low altitude Kerbin mapper. Assuming we can get a Kerbin enabled version of this.
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I loked for that in the input options before.. i may have missed it though
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About 55Deg @ 3200 - 3400 meters. Eyeballed it in, no mechjeb or anything. Here is a (what i think is up to date) merged data set rendered with no extrapolation. I still have no idea why this renders upside down, nor can I find how to fix it. edit- after going back through the thread I am obviously missing data. Perhaps we need to start a sub thread for just updated csv files
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The latest update of my scan only, roughly 32 hours of data. I included a 2000 px wide map as well as it gives you an idea of the amount of data we are still missing.
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Ya, I understand that only the current ship will generate data, but neither o my other vehicles generate data ever, even when current.
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Just to check: has there been any problem having this part on multiple persistent ships? I have my first mapping vehicle in orbit, from which i get data. I have a Mun rover vehicle that generates no data, and i made a cheater plane and flew a few hundred kilometers down on Kerbin and get no data from that either. Just trying to determine if the lack of data is from multiple instances or if the part just wont work in those circumstances,
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Define accurate. Kerbal accurate? About 16 points total.
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Well, I have 8 gigs and an overclocked quad core, but I also have dangerous levels of lazy.
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Actually there is still quite a bit of extrapolation. If you look at the larger scale maps there is still a lot of blank spaces. On a side note my BigTrack lander with the mapping module returned no results.
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Latest Render with merged data. For some reason my map is generating upside down in quickgrid. I just cheated and flipped it in the Gimp.