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SirDargon

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Everything posted by SirDargon

  1. Good news! I have an made a module that will collect all the science on a vessel automatically, without the need of manually clicking a button (as in, every time a new experiment is done, it's collected)! It's not yet in any of the downloads because I want to work some things out first with them, but I should have my 1st version of them out tomorrow! Please check the main post (in a little bit) to see what all I need to work out before a release this new module.
  2. Do you mean like it won't override data with the same name (like crew reports and EVA data do)? If so, this mod doesn't override them already. If you mean send it to the part right when you do an experiment or a report, I don't know if that is possible, but definitely something to look into!
  3. Speaking of command pods, they should already have some sort of list to hold science data in, so I'm thinking I might make a specific module for them so that it's not being redundent. I might also look into making things like capacity and electricity usage as optional "features" (if you want to call them that)...
  4. Fixed a bug I found... v.03: Stopped containers from transferring science to themselves
  5. Thank you for your response and let me comment on your suggestions! Memory Capacity and Corruption: To be honest, these are the main reasons why I didn't abandon this and use Tarsier's HDD after erbmur pointed me to it. My crew capsule doesn't have a limit on how much I can hold, so I didn't really want there to be a limit on my parts as well. Same with corruption. Compression: Basically falls under the same category as capacity and corruption. It limits things that I currently don't want limited. Data Transfer Rates: This was something I had thought of and would like to implement if there is enough want for it! Electric Usage: This was something I was thinking of requiring as well, but felt if I wasn't really needed as there are electrical storage devices that don't required electricity to keep the data intact. But once again, if there is enough want for it. More Parts: Of course! These first 2 versions were released to see if there was an interest in a mod with parts like these, without the bloat of other parts that didn't pertain to them. A US Science Container was indeed a part I was thinking of, but currently I'm waiting for the TAC US parts before I download it and throw it in my highly modded game. As for a github, I haven't thrown it up yet because 1) this was a quick throw together I did last night and 2) I didn't know if there would be a lot of interest in this, it was originally just going to be for personal use. If this gets enough interest, I will indeed put this up on github.
  6. Science Containers v.02 Released v.02: Moved 1.25m and 2.5m containers from Utility to Science List science as it is transferred Added a probe with Science Container built in Better placement in the techtree
  7. Last time I used Probe Science, it allowed your probe to do science (like Crew Reports iirc) but last i knew, you still had to manually transfer everything.
  8. It will collect the data from any part of the ship that has science data in it. So, it'll pull it out of the crew capsule as well as experiments. And, it should work with all mod experiments too.
  9. That was originally what I was going to do with this, but put it on all command modules, but thought it would work better as a separate part because I didn't want people confusing which of the data buttons on crew capsules were stock and which were for my mod. I do plan on having smaller containers (0.625 m) that would better fit on probs, but once again, I'm not a modeler, and have no idea how to make a nice model for it, or even for what I currently have. If you want to add the functionality to a part, get ModuleManager, and just use: [SIZE=2]@PART[partname]{[/SIZE][INDENT][SIZE=2]MODULE{[/SIZE][/INDENT] [INDENT=2][SIZE=2]name = ScienceContainer [/SIZE][/INDENT] [INDENT][SIZE=2] } [/SIZE][/INDENT] [SIZE=2] }[/SIZE] and put it in a .cfg file in your GameData folder.
  10. I'm sorry, I guess I should have worded the post better... This will collect any data that is stored in other experiments and consolidates it into a single part, so that you don't have to EVA to transfer science from an experiment to the pod... After looking at Tarsier's HDD parts, it look like they do the exact same thing, expect mine doesn't have a size constraint...
  11. [1.0.5] Science Containers v.08.3 This mod will no longer be updated (at least by me). My new mod, Science Hard Drives, will end up incorporating the main idea behind this mod in it once development is complete. Are you tired of having to make Jebediah EVA every time you want to move all your science into the crew capsule? Or have you ever wanted to create a unmanned probe to send all that science back to Kerbin? If so, Sir Dargon's Science Containers are here to help! Via right-click menu or action group, transfer all science aboard your vessel to a single container at once (even science in experiments from mods). With this, your Kerbals' no longer need to leave the capsule to move science. Making a probe to send all science back to Kerbin for study just got easier. Always delete the entire folder for this mod when you go to update! If you are using a version before v.08, recover your vessels that are using these parts before installing this update . Be sure to update any saved vessels in the VAB or SPH that used these parts after installing. Parts: This mod no longer has any parts of its own, but is now integrated into every part with a command module or Science Lab. Known Bugs: None. Let me know if you find any please. Requires: Module Manager Usage: Use the "Collect Rerunnable/All Data" button to toggle between the 2 options. Use the "Toggle Auto Collect" button to toggle Auto Collect. If the "Collect Rerunnable/All Data" button is set to "Rerunnable", only ScienceData in a rerunnable container will be collected, else if it's set to "All Data", all ScienceData will be collected. Use the "Collect Data (#)" button to collect all ScienceData on a vessel. If the "Collect Rerunnable/All Data" button is set to "Rerunnable", A prompt will popup asking if you want to only collect rerunnable ScienceData or all ScienceData, else if it's set to "All Data", all ScienceData will be collected. Use the "Review Data (#)" button to review all ScienceData collected by the Science Container. While on EVA, use the "Collect Data (#)" button to collect all ScienceData on a vessel. If the "Collect Rerunnable/All Data" button is set to "Rerunnable", A prompt will popup asking if you want to only collect rerunnable ScienceData or all ScienceData, else if it's set to "All Data", all ScienceData will be collected. While on EVA use the "Store Data (#)" button to store any ScienceData that the Kerbal is carrying into the Science Container. While on EVA use the "Retrieve Data (#)" button to have the Kerbal retrieve any ScienceData that is in the Science Container. The "Collect Data (#)" buttons are only shown when there is ScienceData that can be collected. The "Review Data (#)" button is only shown when there is ScienceData in the Science Container. The "Store Data (#)" button is only shown is there is ScienceData being held by the EVAing Kerbal. The "Retrieve Data (#)" button is only shown when there is ScienceData in the Science Container. Change Log: v.08.3 (by DMagic): Updates a few things to make it work in 1.0.5 v.08.2: Surface Samples and EVA reports are now able to be stored with one click with all other data being carried by a Kerbal v.08.1: Fixed typo in mod folder Removed a test print Added Science Container to Science Lab v.08: Complete rewrite! No long any separate parts! Science Containers is now integrated into every part that has a Command Module! Removed ConfigureableScienceData dependency v.07.1: Fixed Action group actions for Auto-collecting Containers Science is now recoverable in containers Fixed Lab boost showing with now lab on vessel v.07: Changed File Structure Integrated ConfigureableScienceData Added actions to turn on, off and toggle auto-collecting Allowed the manual collecting of nonrerunnable science to auto-collecting containers possible v.06.3: Fixed the title and description for Auto Collecting Science Containers v.06.2: Hoxfix: Fixed code relating to the review screen and labBoost (forgot to revert) v.06.1: Hotfix: Removed some incorrect code... v.06: Added Auto Collecting Science Containers (and 3 parts that use them) v.05.3: Hotfix: Fixed the boost amount on DMagic's ScienceData v.05.2: Hotfix: Remove the ability for ScienceData to be boosted by a lab more than once v.05.1 Added compatibility with DMagic's ScienceData so that they keep their 50% labBoost v.05: Cleaned up code Fixed bug where stock experiments couldn't be sent to the lab (Thank you [URL="http://forum.kerbalspaceprogram.com/members/64293-7H3LaughingMan"]7H3LaughingMan[/URL] for the fix) Added a warning prompt when you go to collect data and a nonrerunnable experiment contains data Added the ability to suppress said warning prompt via right-click menu Removed AutoCollectScienceContainer for now (will be fully implemented and add in the next release) v .04: Fixed a bug that messed with the lab boost when you use a science lab Added the ability to retrieve and store science with a Kerbal in EVA (Thank you [URL="http://forum.kerbalspaceprogram.com/members/59127-DMagic"]DMagic[/URL] and [URL="http://forum.kerbalspaceprogram.com/members/64293-7H3LaughingMan"]7H3LaughingMan[/URL] for telling me how to accomplish this) Lessened the spam when data is added to a Science Container There is a module (that isn't implemented yet) that adds automatic collecting containers. This feature isn't complete yet and there are still bugs with it. But it is useable if people want to try it. just add a AutoCollectSciencecontainer to a part to use it. v.03: Stopped containers from transferring science to themselves v.02: Moved 1.25m and 2.5m containers from Utility to Science List science as it is transferred Added a probe with Science Container built in Better placement in the technology tree v.01: Initial Release! Github: https://github.com/SirDargon/ScienceContainer Download Current Version: KSP 1.0.5 Science Containers v.08.3 (by DMagic) Older Versions: KSP .90 Science Containers v.08.2 KSP .90 Science Containers v.08.1 Science Containers v.08 KSP .25/.90: Science Containers v.07.1 KSP .24.2: Science Containers v.07.1 Science Containers v.06.3 Installation: (Updating from older version) Recover any vessels that are using any of these parts Delete the SirDargon folder in GameData Merge GameData from the download with GameData in your Kerbal Space Program Directory Update any saved vessel in the VAB or SPH that used these parts (New user) Merge GameData from the download with GameData in your Kerbal Space Program Directory License: Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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