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Vult

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    Curious George
  1. Hmm, I don't know. When I looked through the log myself, I removed Haystack Continued. Now without it I managed to get the same screen now as Fiontar had as life wants it. According to the messages I got, I have recovered the launching stage twice. I was switching around my probes and ships, so perhaps that's related. I do have some NullReferenceExceptions belonging to stage recovery like this one below. I had them in the other log too, so I am not sure if you've seen that and considered fixed already or not. But I am sure it can't hurt to post them. This is about the exact time my save just now corrupted: NullReferenceException: Object reference not set to an instance of an object at StageRecovery.RecoveryItem.DetermineTerminalVelocity () [0x00000] in <filename unknown>:0 at StageRecovery.RecoveryItem..ctor (.Vessel stage) [0x00000] in <filename unknown>:0 at StageRecovery.StageRecovery.VesselDestroyEvent (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.OnDestroy () [0x00000] in <filename unknown>:0 This exception shows up in some variations with the StageRecovery.StageRecovery.Awake method in the middle of such a block: NullReferenceException: Object reference not set to an instance of an object at RenderingManager.AddToPostDrawQueue (Int32 queueSpot, .Callback drawFunction) [0x00000] in <filename unknown>:0 at StageRecovery.StageRecovery.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32) If things are already fixed then the better. And thank you for your efforts.
  2. I managed to corrupt two savegames with quite a list of addons and my hunch says it might happen during the recovery of stages. I believe your mod might delete the stages debris while the game tries to save or something like that. Interestingly enough one savegame uncorrupted itself after waiting a few seconds. I launched a spaceplane which was obliterated with pieces flying around and at that point I reverted. This seems to have caused quite a few problems including that I couldn't leave menus and I couldn't select any of the crafts in the tracking station. When loading the game and timewarp x5, I got new messages for me including that a delta winglet has been recovered and suddenly all the issues are gone. Anyway, since you suggested that log files would be helpful to find possible NullReferences and such: http://pastebin.com/nv3zsk59 http://pastebin.com/nmD74Jpt http://pastebin.com/6AN9a1MD http://pastebin.com/xczPw6KG http://pastebin.com/tq4csFNX http://pastebin.com/8k4m066R These links are the same output_log.txt. They are 6 links as pastebin limits files to 500kB. If you like I can upload the still corrupted game and other files to mediafire or some other provider. Hope this helps!
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