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SunChaser

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    Rocketeer
  1. Do massless ships count? You can build a craft that escapes Kerbol as soon as it is launched, then it's just a question of how long you are willing to leave the game open in time warp.
  2. When I heard GnR's "Nightrain" for the first time in years, I thought one of the lines in the chorus was "Feeling like a spaceplane" (it's space brain).
  3. I don't know if your craft looks anything like UltraOne's, but the engine doesn't like craft that are made of mostly physicsless parts, i.e. cubic octagonal struts. Might be part of the problem.
  4. Yeah, if you're using part clipping to spam intakes, I'd call it an airhog.
  5. Your first launch at the start of career mode is likely a manned capsule on top of an SRB with no decouplers...and overpowered Admin Facility strategies are the problem?
  6. 3rd or 4th thread on this topic so far...while I agree a couple of the strategies are very OP, nobody is forcing you to use them. Just turn up the difficulty.
  7. I agree, this would be very cool. Memory is a concern. This is why earlier games like Halo: CE only allowed a small number of bullet holes to persist before the old ones got deleted. Increased memory usage wouldn't necessarily be a problem, as you could disable them in Settings, same as sample rate, etc. However, I assume it would take a lot of work to implement. I don't know of any mods in particular that do this, but it's not out of the realm of possibility.
  8. Mods, maybe sticky this? I have the subway-style d-v map open in my browser at all time, it's incredibly useful. Nice work Kowgan!
  9. Well since the flame trenches don't do anything either, I would end up launching my rockets from the crawler if they did that...
  10. This. Balance trumps realism in this case, as I think the Mk2 fuselage would be too good if it had more fuel than the FL-T800. Makes for ugly craft if you put them on rockets, though...
  11. Pretty sure the devs have said ISP will not change with tank density--the current system is an approximation but it works well enough. I don't know about rescaling Kerbin though, as others have said the increased launch times would be a pain. I already use MechJeb for easy launches, while harder launches (code for I don't want to rendezvous several separate launches to build a ship in orbit) already take a long time if you use the old trick involving spikes and a bajillion intakes, which I'm not sure OP's suggestions fix either.
  12. Seconded. OP's design is a little cartoony, maybe a portrait of a Kerbal would work?
  13. Reduce Kash and rep in difficulty settings so you will be less tempted to garnish your paychecks for science.
  14. I take screenshots if it was a spectacular explosion. But real space missions don't need the astronauts for ascent, so experimental rockets are tested many times with boilerplate capsules before any people or expensive payloads are put on a launch pad. That's my justification for reverting, anyway.
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