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delcera

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Everything posted by delcera

  1. Looks like it was being caused by EVAManager. After uninstalling it, the menu started reacting normally. Not sure what in there would've caused it.
  2. Having some weird behavior in the main menu. The various options (Start Game, Settings, Addons & Mods, etc) fly in from the side as normal, and show up in the standard green text, and when I click on them they shrink and turn gray like they should when they're reacting to a click. However, after that there's no response from the game; it just sits there on the main menu, fully loaded in but unable to do anything. Even the quit button doesn't work. The game isn't crashing so there's no crashlogs generated, and I've tried looking through the player.log file (attached below) but I couldn't find anything that jumped out at me as an issue (though I'm a novice at troubleshooting KSP). I noticed that KIS adds containers to the backs of Jeb, Bill, and Bob on the main menu so I just uninstalled it and booted the game, but it didn't change anything. I revalidated the game files with Steam and it redownloaded 28 of them, but that hasn't corrected the issue. A clean GameData folder lets the menu run fine so it's definitely a mod, but I'm grasping at straws trying to figure it out. Any help would be greatly appreciated! My player.log file is here: https://easyupload.io/7sqhv3 A .ckan of my installed mods can be provided on request.
  3. Ran into this as well. Tried a clean install of KSP and it booted fine, so I know it's one of my mods. I'm having a hard time nailing down which one though, short of uninstalling them one by one; is there a way I can take the hex ID that player.log blames and convert that to a mod's name? I've tried doing searches but it's not particularly helpful. My player.log file: https://easyupload.io/7g112o I can also upload a .ckan of my mods if that will help.
  4. So I just encountered what I think is a bug, but might be a feature. I'm not entirely sure. My apologies if this has been brought up before, but searching the thread didn't show any posts about this so here goes: I've got an orbital tanker set up, and it's got some Karbonite tanks. I had to build them empty because this thing is a *beast* and putting it in orbit took far more effort than was really deserved. So anyway, I just sent up a stocking mission to fill said tanker's stock of Karbonite. The mission uses the big Karbonite engine as the main lifter stage, and then the super-heavy engines and fuel tanks as later stages. The Karbonite engines were separated from the payload by three stack decouplers (the 3-meter ones) and a radial decoupler (the detachment manifold). And yet when the engines ran their dedicated tanks out of Karbonite, what do they do? Start draining the payload! Obviously this is no bueno, and if I hadn't been keeping an eye on my resources I'd have ended up docking with the tanker and having nothing to give it. Are Karbonite engines *supposed* to drain fuel through decouplers? If so, is there a way to turn that off so cases like mine don't end up as a wasted mission?
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