Lilienthal
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
new release ? Hi @all, there have been many commits on RealismOverhaul since the last release. - Great work! I was wondering whether there should be a new release and would encourage people to do one. - Thank you!- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
When I use MJ ascent manager, and disengage the auto pilot all engines stop. Is there a way to avoid that? (I mostly use MJ Ascent to determine the point when I am in the orbital plane of the moon.) Thank you!- 2,215 replies
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Hey all, I believe this thread is missing the big news (or did I miss something?): RP-One 1.2 is out!! Works for 1.6.1 and 1.7.3. RP-1 has not been this recent for a long time. https://github.com/KSP-RO/RP-0/releases Congrats and thanks to the great people contributing to this. BTW: Shouldn't the OP be updated? @rsparkyc - Or do we need a new threat?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
Oops. I confused RP-1 and RO. - So I am very happy that RO has been out for months and look forward to RP-1 in 1.6.1 soon.- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
I do love the precision of this estimate. Seriously, this is a lot of work, depening on many people, many of which have rl concerns making them unavailable from time to time. - So don't feel offended if someone sends a snappy reply. I am very happy that 1.6.1 is coming soon. :).- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
The 1kN and 2kN trusters do this. As does the RCS control engines.- 2,215 replies
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Besten Dank für den Workshop auf 35C3.
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Lilienthal started following VITAS
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
Hi all, I am wondering, how much would change to run RO without FAR, using the stock aero system? Would that be an option or blasphemy that'll get me a harsh reaction from @raidernick and others? Best, Gustav- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
Nuclear Rockets Hi all, I am thinking of finally adding nuclear rockets to my crafts. However, I don't know how to actually us them. The only thing they use as propellant is LqdHyrogen, and this boils off rather quickly. So it looks like NERVA etc is useless for interplanetary travel, which would be the exact thing I'd want them to use for. How are you guys dealing with that? Is there acceptable heat control? Or do you just use them to start from LEO? Thanks! Gustav- 2,215 replies
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Also maybe not well-known fact. (At least it took me a while to figure out): Each time you _start_ researching a new tech, you get update points for KCT. (or UPA as it might sonn be called.) 1 gives you the ability to send kerbals to training. I.e. not proficiency means they cannot get mission training. 3. is necessary for missions. Makes more sense now?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Lilienthal replied to Theysen's topic in KSP1 Mod Releases
I concur. I am having lots of fun with the dev branch of RP-0/1.- 2,215 replies
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