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Lilienthal

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Everything posted by Lilienthal

  1. wow. Another update! Thanks. I reinstalled twice. Only took the Mods named "required" and TAC LS. Both times: it crashed on the first run. the 2nd time I started this, LS usage was off by a factor of 86400. Here you can see the errorlog and the output log: https://drive.google.com/file/d/0B6HjnvCVlg4eMjdUZUFMY0R6Vjg/edit?usp=sharing any ideas? Thanks!
  2. I found that hint, and indeed was on a 6h day. However, when I changed to 24h, it did not improve.
  3. Tbh, I didn't know about Gustav before you made me look at Wikipedia. Pretty cool. Designed buildings for "Eden" etc. Nice. But I used to cycle every day by Otto's machine building factory so that was the original inspiration.
  4. HI RedAV8R, my thinking was that Realism overhaul seems to be going in the direction of a (the) standard mod-set for realism. (That's at least how I am using it.) So this could need a wiki to document the most important things. Therefore it could keep more info than the specifics of RO itsself. And, sorry if you misunderstood me: I am not asking you to write all this stuff. You are doing already a lot! I was thinking while I and possibly others learn to play RO, we can put our understandings in a Wiki. Cool. I am not quite sure which one? On Githup RO I didn't find one. Ah, so the Mission Control near Columbia is a bug? I thought it was a feature. (Isn't Areceibo somewhere there?) I actually like this. Gives extra complexity, using manned rockets to put up first comsat etc. I just thought there might be a bug with the self-build ground stations. (They behave weirdly, but I'll try to reproduce, and if I can, will come back.) Anyway, have fun & thanks a again for the mod. It is really cool to play on real Earth. .
  5. I have a problem with TAC LS: Under RO, the mod seems to count the usage still in days, not in seconds, leading to ridiculously long survival times, and sometimes overflow. I could fix this by manually mutliplying all the usage figs in the TACLS config file by 86400. However this doesn't seem to be right . Did this (possible) bug happen before or shall I dig further? Where is it defined BTW that usage is now in s, not d?
  6. Ah. That's simple. And I was looking through the config files. > You can look them up at Wikipedia. For Europa? Ganymede? Mercury? - not really. Anyway, I am not saying, that this is totally necessary. Of course you can calculate circular orbits (it's not that difficult.). But I still think this could be a nice addition to players. What do other people think?
  7. Strangely, once I put a low-flying spacecraft with connection to mission control within 1000km distance to the unmanned vehicle, I could retain control. So it wasn't the lack of DP-10, or me not turning it on ;-). I'll try to replicate further. While we acknowledge there needs to be more, what kind of documentation are you looking for? * Differences RO makes to other mods * atmospheric heights * mass of celestial bodies * typical orbits * tutorial about how to set up RT2 without Mission control at the base.. etc. Basically the stuff on wiki.kerbalspaceprogram.com as far as it refers to RO. I'd join in.
  8. First: Thanks for all who worked on this great set of mods! I just started using unmanned probes. After I figured out that I couldn't get it to work because Mission control is not at KSC, I launched a manned probe that relays the signal to KSC. Then had another manned probe with several dishes and all available omni antenna hop a few meters off the launchpad, so I could have an omni-signal on the ground. (My satellite is more than 1Mm away.) Now I can control unmanned launches . However, after 3km, the connection brakes and the rocket falls back to the ground . I did put an DP-10 on the rocket, but still it seems to be using only the built-in omni antenna. 2nd, possibly (un-)related problem: After I deploy the stronger omni-antennae on the manned lander a few meters off the pad, they disappear after I reload. Any ideas what I can do? Also: I could feel this mod could need more documentation, and I'd be happy to do something there. What's the best way of doing that? Should there be a page on the wiki? - Or did I not look hard enough?
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