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xgu28

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Everything posted by xgu28

  1. Hey guys, it is with a heavy heart and deep sorrow that i write this. Unfortunately my life has become increasingly more hectic over the past few weeks and will continue to do so for some time. Therefore i regret to inform you that it is no longer possible for me to partake in this series. I would suggest giving my place to tylore, but that decision is ultimately up to you. My decision i feel is made in the best interest of all parties. I with you all luck with this project in the future and bid you fair well at the same time. yours, xgu28
  2. guys ill be on in 37 mins, i have to get some stuff done first. Whats on the agenda for this recording session, are we starting already? i thought we were doing some mock battles and testing. Either way we should definitely film the footage for the intro. cheers
  3. These planes are hella sxy and I'd love to use them, unfortunately though they aren't very practical for space combat. If the was a space version i would love to.... keep the peace with some of them
  4. hey i looked at the other thread and the guys on there seem to be creating air based planes, are these allowed? I was thinking some planes with rapiers might be good for duna
  5. festive or evil????????????????
  6. design game on point would you care posting this on the craft submission page as an example for potential subs?
  7. Sounds good, i am on for Saturday(unless something comes up). Buffer time i think is a great idea, this gives us a lot of time to edit which we sorely are in need of. We should keep the update video quite brief i think and then move on to something more substantial, like mock battles and different possible scenarios to test the game mechanics we have created. Just out of curiosity, how long do you guys think or episode length should be? I was thinking 15-20 minutes, maybe with some 45 minute specials(season finale/first episode)
  8. hey i was just looking over the rules and i just wanted to know, does the 30 BP have to be used to create ships? or can it be used to buy more buildings. Also is it one mine and colony per planet? or just one of each to begin with
  9. The first looks great, idk how practical the second is but it sure looks cool, also i wish to abstain from voting
  10. I mean the planets we control, for example delfiler would plant his flag on Moho, i would plant mine on Eeloo
  11. I was thinking we should have the intro to all our vids include a segment in which a kerbal is planting our flags on our respective surfaces
  12. yah i saw it, its so strange hearing yourself speak, pretty chill tho
  13. in Depression the police will have less funding and cant respond to every call in the solar system. Also this has some historicalness(is that a word?) the depression in Europe gave way to powerful fascists(the corps in this instance). There could be some tension because all the corps have different ideas on how to deal with the economy. it seems that changes to the timeline should be made then if we are to use this storyline
  14. Welcome, there are three questions i have to ask 1) on a scale of Tim Gunn to Buzz Aldrin how wacky is your corp 2) what time zone are you in? 3)what role do you want to play?
  15. sounds good, also the name of the channel needs to be more unique, whenever i search kerbal corp wars on the YouTube app EE and Scott Manley come up not our channel
  16. . absolutely we should have ONE channel, it makes things so much easier for everyone. Also we should stagger the videos to keep it constant but also to prevent one of us from going back and seeing people plotting against them, by the time of the release whatever was in that video we should have already played through the scenario. I dont really care about linking other channels to the main one, whatever you guys decide.
  17. All of that sounds good to me
  18. Its all the horse tranquilizer that i take that gave me that idea
  19. i don't think there should be an explicit limit on the number of ships, that i think should be taken care of by the actual cost of the ships(if we don't have the buildings we cant spam ships) in terms of recycling, you should be able to sell your old ships to the trader, who in turn lands it on kerbin and recovers it(the trader recieves the funds which are converted to BPs)
  20. When was thedogs last on? also i am here(this might be redundant)
  21. this is an interesting forum thread, i along with some friends are doing something similar -check out our forum thread http://forum.kerbalspaceprogram.com/threads/82725-Kerbal-Corp-Wars%21
  22. In response to 1 i think we will have one turn equal three months in game(however long it may take in recording time) time warp will obiously be used 2) perhaps you could sell ships to the trader for scrap BP but it would be reduced from original value and the trader would also need to get some benifits from this transaction 3) delfiler what do you want to do? You are after all the trader an idea i had that somewhat relates to the intelligence idea: you get influence which can be spent on influencing the actions of the ksp(police), this would be similar to having control of the Papal States and as a result have te ability to call a crusade( in the game you could get the ksp to focus in one particular corp) this is just an idea let me know what you think
  23. what i meant was that his main role is diplo/politics instead of combat
  24. Might get too complex and be a massive headache though it sounds good in theory, also i think that delfiler should get the mun as his base since he is not engaging in a combat role and thus the kerbal police wont have any reason to not allow the trader to be on the mun(maybe as the political player delfiler might hold some sway over the kerbal police chief)
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