I love the concept of this mod, but after playing around with it for a couple days it seems like I have an issue. I'm using the KW Rocketry pack for fairings and engine parts, and I have a simple, solid launch vehicle that is just a single engine, single fuel tank, winglets, and the fairing. This is the only mod I have that affects flight behavior in any way. For some reason, the payload is also subject to aerodynamic dis-assembly. Despite being totally contained in the fairings, weaker parts like solar pannels, batteries, and TAC life support containers break off as if they were attached to the outside. I've tried flying at relatively low speeds, around 200m/s at 3-4km and holding that speed for as long as possible, but speed doesn't seem to be my issue here, because the parts fall off around the same time as they do if I launch without fairings. I also have another issue, though this one might just be my incompetence. If I have a particularly long payload in the fairings and I turn at all (5 degree turns) before I escape the atmosphere, then the rocket flips over and splits at the coupler. Even rockets that don't use any fairings are completely unable to turn more than 5 degrees before I leave the atmosphere altogether. Because of this, gravity turns of any sort are impossible. Thoughts and/or suggestions would be appreciated. I'm going to try out NEAR when I have time to see if that helps, but if there's a way to fix the fairing issue I'd prefer to stick with FAR.