sinpro
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Bottle Rocketeer
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
sinpro replied to DMagic's topic in KSP1 Mod Releases
@DMagic Thank you for your fast response I undestand, but it'd be amazing to see the parts which a contract is reffering to in mission control or in capcom, it will save time (lot of time without playing KSP, I forgot almost everything ) -
[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
sinpro replied to DMagic's topic in KSP1 Mod Releases
First of all thank you for this mod. Maybe you can help me. I installed this mod because when you are in the mission control and have a contract you cannot see which part it's reffering to, so you have to go out to the building and check it in the construction building. If I have for example the contract test LV-T45 and I don't know exactly which propulsor it is, I have to get out of the vehicle assembly building or spaceplane hangar because accept/decline buttons are not available inside this buildings, and keys shortcuts also didn't work (this line is about the mod) Is there any way to use your mod inside construction buildings to have access to parts/descriptions and not exiting them to accept a contract? Thanks in advance -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
sinpro replied to TriggerAu's topic in KSP1 Mod Releases
Thanks and nope, you wasn't rude, maybe me, but I also didn't pretend it so my apologize just in case Sure! Probably it sounded different in my head (and as atheist I couldn't resist to answer ) -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
sinpro replied to TriggerAu's topic in KSP1 Mod Releases
I really appreciate the work that you and all other modders do for the community Waiting the version compatible with 1.1.2, and hope you finish soon and fine the tedious paint Also kerbal alarm clock can do it (at least from kerbin to moons or other planets), but I really love this mod It's like say: "you can drink pepsi" Sure! But I prefer coke or water instead -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
sinpro replied to TriggerAu's topic in KSP1 Mod Releases
Love this mod. Hope that it was updated because it doesnt work in current game version -
Best way to save DV? Dres to Jool/Pol
sinpro replied to tempsgk's topic in KSP1 Gameplay Questions and Tutorials
I'd recommend you transfer windows planner. Not sure if it works in 1.1, but worked in 1.05 really good -
Then it'd mean that It hasn't been working properly in 374 hours played It's just an expresion (mine of course), but if you are landing or reentering in a planet with horizontal speed = 0 m/s it means its an spargarus, isn't it? Why? Just to test the game in the worst case scenario (it's worst way to reenter to a planet with atmosphere) and test if it fails or not Edit: happily playing with the 32b version, thank you for all the responses
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As I said up, I tried a lot of reentries, with different angles and different speeds, and all finished reaching the ground @250+ m/s (no matter how I try, it always crash at ground) And doing everything I want (even a aspargarus reentry @ 3000 m/s in 32 bits version, which should be the worst scenario possible) with ablator it reduces and it lands fine so it means that 64b version is not working properly in my environment and 32b version works really nice (doing the same things 32b --> OK, 64b --> DEAD)
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Not sure about that, maybe. I left here my system specs, maybe anyone could test it I'm playing fine in 32b version and just a few mods (KER, precise node and other info mods) Edit: If someone is reading, it'd be really nice have access to the KSPedia from the mission control (contract building) to check parts before accepting a contract
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Windows 10 X64 Profesional (upgraded from Win7), I7 6700K 4.0GHz, Nvidia GTX 980 Ti and 32 Gb RAM (my brand new pc to play Kerbal!!! jejeje) BTW, 4k resolution is amazing, just the fonts are really small, even that you can made them bigger
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Doing exactly the same in 32bits version had not any problem, everything worked like a charm (even crazy reentries really fast and with bad angles and worked fine) Trying any kind of reentry (different angles, speeds, etc etc) in 64bits caused the probe to crush no matter what I did, First time I hear about that definition. What's the origin? It's the same that you do to land in mun or minmus but in the earth. You can do it or just use a parabolic trajectory as usual, but result should be the same Best regards!!
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I tried most of reentry situations and all finished in a crash @250 m/s or more Using 32 bits version everything works well as usual, so in my case I can be sure that it,s a problem with 64b version Aspargarus descent means descending with horizontal speed = 0m/s. My last game was when they released 1.05 I can set my post question as solved, hope it helps to anyone
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well, I can confirm that 32 bits version works as usual, so it's an issue with the 64 bits version Another weird thing that I realised is that you cannot move the window when you get science and it asks to keep, discard etc. Maybe it's a config issue, but at least I could play 1.1 in 32bits
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probably it's a problem with steam 64 bits version 1st test succesfully using 32 bits version. I'll try more things just to isolate it and report if it's useful for anyone thx for your interest