Billman
Members-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Billman
-
I am amazed you have Environmental Visual Enhancements and Distant Object working together. It's usually choose one or the other. And no Active Texture Management?
-
[0.90] Procedural Parts Extended 1.0 - 77 Industries
Billman replied to Azimech's topic in KSP1 Mod Releases
Woah. It looks like I could create a Trimaxion drone ship with this. That would be awesome. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Billman replied to TaranisElsu's topic in KSP1 Mod Releases
That seems like default settings to me. It's what I use. I throw one small hex can on there just for Mun missions, and that's pretty much exactly the amount of life support it gives me. So I don't think it's a mess up, you're just using the "dragged it straight from the zip file into my Game Data directory" default settings. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Billman replied to Claw's topic in KSP1 Mod Releases
Nah, I got the ejecting EVA bug on stock during my first mission to make orbit on a new career save. Lost Bob because he just wanted to get some EVA reports real quick. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Billman replied to shaw's topic in KSP1 Mod Releases
Word. Reinstalled the new version. No problems. Thanks. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Billman replied to shaw's topic in KSP1 Mod Releases
Thanks. Removing ATM made my game playable again, and it's running smooth now. I have 16GB of RAM, so I guess I don't really need ATM anyway. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Billman replied to shaw's topic in KSP1 Mod Releases
Hey guys. I can't seem to find the sticky for proper reporting of problems. I'm having an issue with KSP crashing in the VAB while I'm trying to build stuff. Here is my player.log (I'm on a Mac). https://www.dropbox.com/s/yhqxkjilr4lso7b/Player.log?dl=0 It keeps saying Texture Replacer is looking for something it's not finding. But it didn't have any issues til after I installed Snacks, TAC Fuel Balancer, TAC Life Support and Station Science together. I'm on KSP 0.25 on Mac. Using the latest Texture Replacer (as well as those other mods listed) . I have a ton of mods I've been installing one at a time until I have issues trying to weed out bugs and such. I really don't think the issue is Texture Replacer, but that's what my log says is the issue. I'm lost as to how to make my game playable again. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Billman replied to stupid_chris's topic in KSP1 Mod Releases
Here's a link to my log. I don't know how much of my recent data it's recording. https://www.dropbox.com/s/yhqxkjilr4lso7b/Player.log?dl=0 -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Billman replied to stupid_chris's topic in KSP1 Mod Releases
Oh thanks for that! I wonder why Mac doesn't save them in the KSP folder. Oh well. Nice to know how to get them. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Billman replied to stupid_chris's topic in KSP1 Mod Releases
Ok, scratch everything I posted. Trying this again, and now everything runs fine. I don't understand it. I just loaded my game up again, hit mod + f12, and everything is working properly. Now I feel stupid. If by some chance it does happen again, I'll post screenshots and stuff. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Billman replied to stupid_chris's topic in KSP1 Mod Releases
No, not getting any crash logs or anything either. I'll test it again and see if anything comes up on the in game log. I'm running this on Mac if that makes a difference. I have never seen my Mac generate a log for anything in KSP. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Billman replied to stupid_chris's topic in KSP1 Mod Releases
This is a great mod! It's essential if you want to use stage recovery. I don't want to add to the touchiness of this already emotional thread. But I haven't seen this reported elsewhere in the thread, and I just want to ask if there's something I've done wrong. I installed a bunch of mods, and then noticed whenever I reload a quick save, EVERY Part disappears except that capsule I'm currently flying. I started with a fresh install, and did one mod at a time, each on it's own (I had a lot of time) and then I came to RealChute 1.2.5.3, and it was the only mod I had installed on a fresh game. And when I made a quicksave, and reloaded it, all the parts but the capsule disappeared. This happens in flight, in orbit, and just sitting on the launch pad. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Billman replied to Nereid's topic in KSP1 Mod Releases
Just tested it in a new game on my Macbook. It shows up on the Toolbar, but the Icon is just a purple box. When I click it, it will load the kerbals, but no ribbons (of course, I hadn't done anything yet). When I launched a mission, I earned no ribbons. Hope this helps. -
I've tried everything I can think of. I made a fresh install of KSP, and then just installed only the interstellar mod. All the parts seem to be there, but nothing happens after I hit install update. The trees just don't show up when I click on select tree. Nothing happens. So I just have two questions. Can I play this mod on the stock tree (which will load) or is there a way to manually update the tree outside of the game?
-
On the --select tree-- bar, I click it, nothing happens. No drop down menu appears. To the right, though, use stock seems to work just fine. I don't know how using the stock tree affects gameplay, though. I'm using the Mac version of 0.24.2 though, if that helps. I've tried it on a fresh install, and my main game with tons of mods. Same thing happens.