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Jetski

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Everything posted by Jetski

  1. Have a gamebreaking glitch on the main menu screen, seems related to the floating Kerbals? Major graphics glitch makes it so I can't see the menu items (Start, Credits, Quit, etc), large black and white angular glitches covering the screen and wandering around. Also no progress indicator while displaying witty loading hints, but game does eventually get to the glitched main screen. History: I've been playing for months with no problems. Installed some mods, decided later to go back to a clean install. Fresh download from site today, new directory (no existing files). Install KSP, first startup goes normally. Second startup (now that there's a settings.cfg file) problem appears. Easy to recreate, happens every time. All log and image files (including a KSP.log before and after glitch, DxDiag.txt, etc) available here: http://bettermarineservices.com/ksp/ Second load in full glitch: First Startup (no problems): During second load, no load bar showing:
  2. So just beat the game in Hard mode without leaving Kerbin SOI. Actually, I haven't even landed on the Mun or Minmus. Just got some base sci/rep from a few flybys, set one strategy to max $$$/no rep, made some $$$. Had a low rep at this point, set a strategy to max rep/no sci, got 12K on the next parts test. Then set a strategy to max sci. Did 2 parts tests, 20K sci each. So sci is maxed. Now have unlimited $$$ from future missions, maxed tech tree, and perfect rep. WTF Squad? This feels like an exploit. Maybe some balance is in order?
  3. Sooo...I recovered a ship on the launchpad (forgot to load crew). Now the launchpad is destroyed. ???. Playing hard mode, but this seems excessive - are there random breakages like with the Dangit mod?
  4. If you're struggling with the economy, use solid fuel! A solid fuel "pyramid" can get literally anything to 75km, then use liquid fuel to circularize. One stage of the long SRBs stacked radially until you reach TWR of 2, a single decoupler, then a second stage of BACCs stacked until you reach TWR of 2 will put you just about exactly at 75-80km for a tiny amount of money. Just don't forget to add winglets to steer on both stages, and strut the daylights out of it. Also, for greater fuel efficiency and cost, you can use a single 4-way RCS thruster to steer by placing it on the top center of anything, even on top of a parachute or sputnik round probe. Just rotate your view until you're above is, use 2-way symmetry and move it until the 2 blend into one, then hit Shift-X to switch to single symmetry mode and click in into place. Just don't plan on docking, because you won't have forward/back thruster, only directional. Can also use to place a single antenna on top of a probe, etc.
  5. 726: I want to be able to move Gilly into LKO like an asteroid. Possibly land it at KSC. And Jetboots for Jeb that can make orbit.
  6. Happens in career and sandbox, I can send you the whole log, but this is the error that it throws when I try to reprocess, it repeats once in output_log for every time I click it: [Orbit Targeter]: Target is null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Also, if I click twice quickly it shows in green letters onscreen (the message system I think) "Target null". Hope this helps.
  7. Been playing the mod since you released it, so maybe not an install issue? Just in case, I just did a new download/install of KSP, new download/install of KSPI Lite, ran a test in sandbox with no other mods at all. Still have the same problem. The research lab opens out the antennas, then folds them right back up. Also, once I shutdown the fission reactor via EVA, I wait for cooldown timer, then can't refuel. I have a tank for depleted, there's room, power, etc. I looked on the old KSPI thread, and there were a few similar reports but no solution other than try clicking lots, which didn't do it. Is this working for other people? Am I missing something stupid? Screenshot of test ship:
  8. Am I doing something wrong, or is it still impossible to do EVA maintenance on a fission reactor? I can't restart, refuel, or reprocess fuel with a scilab either. I used to do this regularly in KSPI, so I think I have the mechanics right, just that nothing happens when I click the button while EVA, or in the scilab.
  9. Interesting little short green lines poking up here and there through the surface of Kerbin, Mun, and Minmus. Bug or Feature?
  10. *rant* Just a quick thought for everyone who doesn't like the changes in Lite: have you actually played Lite for more than 30 seconds before posting? Not sure if anyone other than Wave has bothered, but I've played the career mode start to finish, max tech tree, then a Grand Tour of the planets. Did the same with the original KSPI, and I'll say the new version is a HUGE improvement. Original was a lag monster as soon as the ships got complex enough to be fun, and full of bugs (Reactors shutting off for no reason, microwave power super glitchy, various useless parts, crazy upgrade system, etc). Also a ton of options that were made quickly obsolete by the next tech tree node. There are a few balance issues in Lite, and a few bugs Wave hasn't gotten to yet, but that's what the github bug report is for. I for one am more than grateful for the hard work Wave has put in, basically for free, to make my favorite mod playable again. Try actually playing for a while before offering your brilliant critique. *rant finished*
  11. Anyone else have trouble with the dueterium/tritium tanks? I attach 3 to the outside of a fusion or AIM reactor, and when I reach 6000 meters my ship disappears. Easily recreatable bug. possibly they drop off as soon as the resources start drawing from the tanks? hard to tell with the timing. [Edit: this seems to be fixed in the latest version. Thanks Wave! Continuing my Grand Tour with a Vista strapped to an AIM reactor. Just landed/sci/return from Eve and Moho without refueling.]
  12. Hey Wave, great job putting this together. Been playing it more or less continuously since you posted it Just finished a 4-ship launch to Jool with a lander, orbital reactor, fuel tanker, and set of relays. 2 things I've noticed: 1) the science lab doesn't seem to be able to reprocess fuel. tried several configurations, and it just doesn't do anything. I have spare tanks attached, plenty of power, etc. Am I missing something? [imgur](http://i.imgur.com/ZCaIgVj.jpg). Also the EVA refueling functionality and restart don't seem to work. (Fission) 2) the Vista is a bit OP I think. once I got it, I don't bother with any other engines at all. it's too cheap to strap a liquid fuel and a Vista to anything and go anywhere, particularly as it scales in size/power pretty spectacularly. Incidentally, I think you've done a great job with the rebalancing, it's a lot more playable, and most of the really annoying bugs from the original seem to have been weeded out. Nicely done.
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