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KerTrotsky

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  1. If I make one post a day . . . yeah, I can do this. (Congrats).
  2. Probably we need to modify the thread title to reflect 0.25 update.
  3. IWSAF - Episode 14 - Remote Tech 2, Tutorial 2, Expanding Your Network (In the context of the IWSAF program we launch 6 vehicles to establish a new, longer-ranged relay network complete with a 60Gm capability, and finally a Duna-bound probe for the first time)
  4. IWSAF - Episode 14 - Remote Tech 2, Tutorial 2, Expanding Your Network (In the context of the IWSAF program we launch 6 vehicles to establish a new, longer-ranged relay network complete with a 60Gm capability, and finally a Duna-bound probe for the first time)
  5. Yes that is indeed an issue at times. The way I record is to have the mic plugged in and the speakers on, rather than rely on settings in game or in the recorder to include game or system sounds to the feed. When I used the recording software to include game sounds, the sound level was almost completely unpredictable and required multiple tests before I could record a mission. Each time. Using the speakers, I have to set the mic to 'conference' so the range is extended just a bit (even though the speakers are only 3 feet from where I sit). Windows doesn't handle sound input very well (and I've read up on this for exactly these reasons) and so for example the 'conference' setting takes 1 or 2 seconds after the mic is turned on to adjust itself, and this sometimes results in a fuzzy low volume static sound which I try to edit out if I can. Window Movie Maker software as well doesn't make things easy when it comes to sound . . . sometimes that software alone adds a sound pulse when switching scenes or clips! I've got a library of bookmarks on new editing software . . . because I've grown into a passionate hate of WMM. And I have to remember to set the speaker volume manually - and I sometimes forget. But, overall, it's much easier and more reliable to do it this way than to use the recording software settings, which is ironic. Either way, the sound track isn't a separate track, so I don't have many options if, after a mission, I notice that my narration gets drowned by the game sound. I'm still kind of new at this video recording and editing stuff, but things I think are improving sound and content wise.
  6. Thanks! What's wrong with the microphone? I'm not completely happy with the sound when the movie editor compresses it down into a youtube format, but when recorded and played without compression it sounds excellent. I think there's something I could learn about compression rates and such, but I try to keep the videos under 500mb in size so people with lower bandwidth or metered connections can watch. When in raw format, the videos are 3 or 4 GB.
  7. My favorite part in the 3rd Video : "I brought a crucifix for protection . . . but it stopped working after 5 minutes."
  8. Having just established my first functioning and stable Satellite Relay Network over Kerbin at 800km, I have to fully endorse the Remote Tech mod as *Level Five Awesome.* (Note : Level Five Awesome is the maximum Awesome).
  9. Remote Tech 2 Tutorial and 4 Missions Establishing a Satellite Relay Network, the Basics.
  10. Aristarchus I Preview of Aristarchus II Aristarchus II - A Kerbalnaut Named Gus
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