Dreamdealer
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Bottle Rocketeer
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
Dreamdealer replied to ethernet's topic in KSP1 Mod Releases
Here are the ones I made for myself. https://www.dropbox.com/s/04v2obo1rrgs8hw/StationScienceIcons.zip?dl=0 Kibbals icon is not my original work. I modified icon from some mod, I don't remember which, possibly MKS. I use BioMass from Olympic1's pack as Bioproducts. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Dreamdealer replied to TriggerAu's topic in KSP1 Mod Releases
2.6.0.0 works as intended on fresh install of 0.25, so no worries. It is just a minor inconvenience in otherwise great mod. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Dreamdealer replied to TriggerAu's topic in KSP1 Mod Releases
There's your icon on the left side and stock one on its place. screen: https://www.dropbox.com/s/w6pyqwms518yc3w/ksp.jpg?dl=0 If I turned off stock replacement in config and turned it on again I would have one icon on the left and another in stock's place. I believe you could create multiple copies of it on the left side that way. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Dreamdealer replied to TriggerAu's topic in KSP1 Mod Releases
Here are my logs just after launching a new vessel, also the screenshot of gamedata folder. Hope it helps. https://www.dropbox.com/s/b2v09r8ofrqocx6/KSP.log?dl=0 https://www.dropbox.com/s/0m2hpu4idps0g65/output_log.txt?dl=0 https://www.dropbox.com/s/9ghig3bv8co4gmh/Folders.png?dl=0 -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Dreamdealer replied to TriggerAu's topic in KSP1 Mod Releases
It happens to me in 0.24. The effect shows only after going to launchpad from VAB or launching a new vessel by clicking on the launchpad on main screen and choosing from the list of saved rockets/planes. I developed a habit of quicksaving/reloading before the launch. It solves the issue. -
[1.0.5] Snacks! Kerbal simplified life support v0.3.5
Dreamdealer replied to tgruetzm's topic in KSP1 Mod Releases
Excellent mod. Thank you. I lie the idean of non-lethal life support, however I don't think that taking control out of the player is a good design decision. In the long run it would just lead to frustration and quickload. How about slowing down controls responsiveness for hungry Kerbals like after pressing Caps Lock?