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LupinoArts

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Everything posted by LupinoArts

  1. This is the same what i experienced; see some posts above. Do you run on OS X, too?
  2. here you go: http://files.lupino.org/file/KSP.log What i did: Install a new clean KSP Install a new clean DangIt start game, default settings, sandbox mode initially everything works fine, i even could see the dangit-Button created simple vessel, started it, did some inspections via eva landed on KSC crashed vessel (kerbal survived) back to Space Center (at this point the DangIt-Button was gone. Is it supposed to occur somewhere else, like, in VBA? If so, it was broken there, too.) ended game via <cmd>-<q> (hard quit). Hope that helps
  3. Okay, I have tried that now (in Terminal: cd <gameFolder>/KSP.app/Contents/MacOS && sudo ./KSP) and i also pulled the full 777 recursively on the PluginData folder within DangIt. Same there. It would have surprised me, thou, since other mods do in fact have write access to the GameData subfolders (and the error occurs in vanilla as well as modded installs of KSP, just for the record.) After a bit of testing and having a look at the source code, i figured that DangIt actually does work, i can get failures and my kerbonauts can fix them via EVA. It is just the Training GUI that is broken. May it merely be a problem with CrewFiles rather than DangIt? I am not sure how far Windows is gone regarding case sensitivity of file paths; maybe there is the catch?
  4. Thanks for your reply. As i mentioned in my edit, DangIt! doesnt work for me: When i install the mod i see the dangit icon in the icon bar on the right top corner of my screen. But as soon as i enter any building and return to the space center, the DangIt Icon is gone. The debug console says: [Log]: [CrewFiles][-511118]: The server is already present. [Log]: [DangIt]: The runtime is already installed (OK). [Log]: [DangIt]: Instantiating runtime. [Log]: [DangIt][Runtime]: An exception occurred when loading the training costs list and a default one has been created. Text node cannot appear in this state. Line 18, position 23. at Mono.Xml2.XmlTextReader.ReadText (Boolean notWhitespace) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlReader.ReadEndElement () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReader.ReadEndElement () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadListElement (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, System.Object list, Boolean canCreateInstance) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0 [Exception]: IOException: Sharing violation on path /Applications/Games/KSP_osx/GameData/DangIt/PluginData/DangIt/Training.xml [Log]: [DangIt][Runtime]: Applying new settings: SETTINGS { ManualFailures = True MaxDistance = 2 Messages = True Glow = True } I'm running KSP on OS X 10.9.2 Any suggestion?
  5. Hi. Whenever i start KSP a warning is issued: “These mods are incompatible with Unity 4.5.3p2: DangItâ€Â. Do I need to worry? EDIT: Ok, obviously i had to worry: The gui button shows up only once right after i install the mod. As soon as i switch screens, it disappears forever. I assume, this is because of the Unity issue. I have Unity 4.5.3f3 installed on my Mac.
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