Lumaan
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Everything posted by Lumaan
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KSP 1.0: The x64 Report!
Lumaan replied to RogueMason's topic in KSP1 Suggestions & Development Discussion
If I get time over the weekend, I'll try and see how far I can push it with some of the big part-mods. Got 16Gb of RAM, need to see how far KSP 64bit (Unity 64bit) can be pushed without crash -
KSP 1.0: The x64 Report!
Lumaan replied to RogueMason's topic in KSP1 Suggestions & Development Discussion
Just did a quick test and have to say after dropping some addon's (chatters, KJR, Realchute and a few more I had to remove. *need more testing as I'm not sure if needed to remove the "few more"*), run 40+ addon's with "Astronomer's Visual Pack - Interstellar V2"'s clouds high/4k, RAM around 5Gb and did a trip to Mun in Kerbal X. But I happy with the Unity 2.6.4 64bit in KSP Addon's installed: -
OpenGL Mode Doesn't Work
Lumaan replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
Found some "old" info. http://issuetracker.unity3d.com/issues/unity-fails-to-render-correctly-using-force-opengl-on-windows-standalone-builds-in-fullscreen And looks like it's a Unity3d engine problem, that effect Unity3d engine v4.5.3 and up. And KSP v1.0.x is running on Unity3d v4.6.4. -
Steam problem - update 0.25 - download
Lumaan replied to Lumaan's topic in KSP1 Technical Support (PC, unmodded installs)
Solved it by deleting "appmanifest_220200.acf" under "Steam\steamapps" and then let Steam remake a new one. -
I love Steam, to have all my games under the same hood but I will never use Workshop, rater use Curse to get my mods + I like to have control of when I update my mods, see what change have been made to a mod ect. I have used curse for 10 years now for games like WoW, TSW ect, and never had any problems. But I have to say that Nexus is a better place to use (Main site for my Skyrim/Fallout/X-Com ect mods I use)
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[RELEASED] A.R.P mod ( Audio Replacement Project )
Lumaan replied to bullettMAGNETT's topic in KSP1 Mod Development
@Misucat Ops. Looks like I forgot to rename a few sound files, sorry. Just rename the ogg file to what the name is in the cfg. -
[RELEASED] A.R.P mod ( Audio Replacement Project )
Lumaan replied to bullettMAGNETT's topic in KSP1 Mod Development
@bullettMAGNETT If you use the the way my cfg looks like, you don't need to replace any Squad cfg's and you can make your own dir under "GameData" and place the sound files there and just point the cfg to them, so "Squad/Parts/Engine/engineLargeSkipper/part/Sounds/" become "ARP/Sounds/engineLargeSkipper/" *Or something like that* Looks now: change too: And another thing I found out is sound files with "-" in its name gives a error in the log and not loaded. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Lumaan replied to cybutek's topic in KSP1 Mod Releases
Just did a quick test, and yep no more size problems with my stock parts. Thanks for the quick fix. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Lumaan replied to cybutek's topic in KSP1 Mod Releases
Just tried it without Tweakscale and no size problems : I have 4 cfg's for Tweakscale - They are on my Dropbox https://www.dropbox.com/s/hy3etz5rutztbr6/TweakScale.zip?dl=0 For me it's with stock parts -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Lumaan replied to cybutek's topic in KSP1 Mod Releases
KSP Log https://www.dropbox.com/s/0mc5ed1t8vljhud/KSP_log.zip?dl=0 Output_log https://www.dropbox.com/s/7zqp781y780ir95/output_log.zip?dl=0 -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Lumaan replied to cybutek's topic in KSP1 Mod Releases
What my log shows with "Names Only On/Off" - And I have same problem, Names Only Off = smaller size - Names Only On = Normal size EDIT: I turned off Visible and no size problems then. Log -
Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
Lumaan replied to cvod's topic in KSP1 Mod Development
What I did, (and it's working atm) was coping the 1st few lines from KSP-Interstellar's tree.cfg over as the 1st lines in this mods tree.cfg. Looks like some kind of version check from KSP-Interstellar to make sure you will get the updated KSP-Interstellar tree.cfg. *Or I might be wrong* -
[RELEASED] A.R.P mod ( Audio Replacement Project )
Lumaan replied to bullettMAGNETT's topic in KSP1 Mod Development
The part.cfg's are the one's from the mod, only thing I did was change the sound name's inside, didn't check the rest. But I'll make a updated version of the cfg's. Got the game last week, so really don't know what the different version of ksp have changed. EDIT: Here is the updated version for 0.24.2 https://www.dropbox.com/s/7at3bbcr01u2yrp/AudioReplacementProject_0.24.2_ready.zip?dl=0 *All Part.cfg's have been updated to 0.24.2) -
[RELEASED] A.R.P mod ( Audio Replacement Project )
Lumaan replied to bullettMAGNETT's topic in KSP1 Mod Development
Think I have it. Tried a few rocket, and I get ARP sound with HotRocket. Download http://forum.kerbalspaceprogram.com/threads/53800-RELEASED-A-R-P-mod-%28-Audio-Replacement-Project-%29?p=1399652&viewfull=1#post1399652 And I have changed a few things, so best to do a clean install of ARP *Drop the 2 map's from the zip file, and let it override some part.cfg's* *My cfg file will only do its work if HotRocket is installed, the rest is still working normal without HotRocket* Let me know if any thing's not working. And all credit still goes to bullettMAGNETT. -
[RELEASED] A.R.P mod ( Audio Replacement Project )
Lumaan replied to bullettMAGNETT's topic in KSP1 Mod Development
Found a way around HotRocket. Using a config.cfg inside ARP_MOD_bullettMAGNETT_V01 dir. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Lumaan replied to DasPenguin85's topic in KSP1 Mod Releases
Oki. Good to know -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Lumaan replied to DasPenguin85's topic in KSP1 Mod Releases
From my log: [LOG 23:48:04.839] PartLoader: Compiling Part 'BoxSat alpha/62cm_BoxSat/62cm_BoxSat_ProbeCore_Module/62cm_BoxSat_ProbeCore_Module' [ERR 23:48:04.845] Cannot find a PartModule of typename 'BuildEngineer' [ERR 23:48:04.845] Cannot find a PartModule of typename 'FlightEngineer' Can see it's from "KerbalEngineer_BoxSat.cfg", can see in KerbalEngineer (installed last version) that they are named "FlightEngineerModule" and "FlightEngineerModule" -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Lumaan replied to Tiberion's topic in KSP1 Mod Releases
Have this I my log: [LOG 23:47:36.648] Load(Model): NovaPunch2/Parts/Freyja/FreyjaRCS/flightpack [ERR 23:47:36.698] Texture 'NovaPunch2/Parts/Freyja/FreyjaRCS/FlightPackEM' not found! [LOG 23:48:08.962] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/Fairings_ExpBolt/part/NP_fairings_PLFexpBOLT' [ERR 23:48:08.967] Cannot find fx group of that name for decoupler [ERR 23:48:08.970] Cannot find fx group of that name for decoupler [LOG 23:48:08.970] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Nose/part2m/NP_fairings_25m_Nose' [ERR 23:48:08.976] Cannot find fx group of that name for decoupler [ERR 23:48:08.980] Cannot find fx group of that name for decoupler [LOG 23:48:08.982] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Nose/part3m/NP_fairings_375m_Nose' [ERR 23:48:08.988] Cannot find fx group of that name for decoupler [ERR 23:48:08.992] Cannot find fx group of that name for decoupler [LOG 23:48:08.993] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Nose/part5m/NP_fairings_5m_Nose' [ERR 23:48:08.999] Cannot find fx group of that name for decoupler [ERR 23:48:09.003] Cannot find fx group of that name for decoupler [LOG 23:48:09.004] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_NoseCone/part2m/NP_fairings_25m_NoseCone' [ERR 23:48:09.013] Cannot find fx group of that name for decoupler [ERR 23:48:09.017] Cannot find fx group of that name for decoupler [LOG 23:48:09.018] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_NoseCone/part3m/NP_fairings_375m_NoseCone' [ERR 23:48:09.027] Cannot find fx group of that name for decoupler [ERR 23:48:09.031] Cannot find fx group of that name for decoupler [LOG 23:48:09.033] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_NoseCone/part5m/NP_fairings5m_NoseCone' [ERR 23:48:09.041] Cannot find fx group of that name for decoupler [ERR 23:48:09.045] Cannot find fx group of that name for decoupler [LOG 23:48:09.053] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Wall/part2m/NP_fairings_25m_Wall' [ERR 23:48:09.057] Cannot find fx group of that name for decoupler [ERR 23:48:09.058] Cannot find fx group of that name for decoupler [ERR 23:48:09.061] Cannot find fx group of that name for decoupler [ERR 23:48:09.062] Cannot find fx group of that name for decoupler [LOG 23:48:09.063] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Wall/part3m/NP_fairings_375m_Wall' [ERR 23:48:09.067] Cannot find fx group of that name for decoupler [ERR 23:48:09.068] Cannot find fx group of that name for decoupler [ERR 23:48:09.071] Cannot find fx group of that name for decoupler [ERR 23:48:09.072] Cannot find fx group of that name for decoupler [LOG 23:48:09.072] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_Wall/part5m/NP_fairings_5m_Wall' [ERR 23:48:09.077] Cannot find fx group of that name for decoupler [ERR 23:48:09.078] Cannot find fx group of that name for decoupler [ERR 23:48:09.080] Cannot find fx group of that name for decoupler [ERR 23:48:09.081] Cannot find fx group of that name for decoupler [LOG 23:48:09.082] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_WallShort/part2m/NP_fairings_25m_Wallshort' [ERR 23:48:09.086] Cannot find fx group of that name for decoupler [ERR 23:48:09.087] Cannot find fx group of that name for decoupler [ERR 23:48:09.090] Cannot find fx group of that name for decoupler [ERR 23:48:09.091] Cannot find fx group of that name for decoupler [LOG 23:48:09.091] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_WallShort/part3m/NP_fairings_375m_Wallshort' [ERR 23:48:09.096] Cannot find fx group of that name for decoupler [ERR 23:48:09.097] Cannot find fx group of that name for decoupler [ERR 23:48:09.099] Cannot find fx group of that name for decoupler [ERR 23:48:09.100] Cannot find fx group of that name for decoupler [LOG 23:48:09.101] PartLoader: Compiling Part 'NovaPunch2/Parts/Fairings/NP_Fairings_2_5m_WallShort/part5m/NP_fairings_5m_Wallshort' [ERR 23:48:09.105] Cannot find fx group of that name for decoupler [ERR 23:48:09.106] Cannot find fx group of that name for decoupler [ERR 23:48:09.109] Cannot find fx group of that name for decoupler [ERR 23:48:09.110] Cannot find fx group of that name for decoupler [LOG 23:48:09.144] PartLoader: Compiling Part 'NovaPunch2/Parts/Freyja/FreyjaPod/part/NP_FreyjaCapsule' [ERR 23:48:09.152] Cannot find fx group of that name for decoupler -
Getting this in my log: [LOG 23:47:31.961] Load(Model): KAS/Parts/cPort2/portStack1 [ERR 23:47:31.964] Texture 'KAS/Parts/cPort2/winch_N' not found!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Lumaan replied to bac9's topic in KSP1 Mod Releases
I my log I get this: [LOG 23:47:27.094] Load(Model): B9_Aerospace/Parts/Aero_Intake_Ramp/Mount [ERR 23:47:27.097] Texture 'B9_Aerospace/Parts/Aero_Intake_Ramp/model001' not found!- 4,460 replies