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MrabEzreb

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Everything posted by MrabEzreb

  1. I have a delemma. I am (trying) to do a let's play series of me playing KSP. I can record, stream, or both. Should I put it on youtube, and why. SHould I put it on Twitch.tv, and why. Should I do both, and why. Note that when I stream & record at the same time the video often freezes while my voice continues on. The next section is for all of the pros and cons of each thing. (I will add things in as people say them.) [TABLE=width: 1000] [TR] [TD][/TD] [TD]Pros[/TD] [TD]Cons[/TD] [/TR] [TR] [TD]Youtube[/TD] [TD]Videos don't go away, possibility of editing out bad parts[/TD] [TD]Takes time and effort to edit/upload,[/TD] [/TR] [TR] [TD]Twitch.tv[/TD] [TD]Live (ish) chatting with the viewers, no editing/uploading[/TD] [TD]Videos don't stay in past broadcasts forever,[/TD] [/TR] [TR] [TD]Both[/TD] [TD]Live chatting, videos don't go away[/TD] [TD]OBS often has issues doing both at the same time,[/TD] [/TR] [/TABLE]
  2. I couldn't figrue out how to make it embedded.
  3. Hey! I am Mrab Ezreb. I recently made this: http://imgur.com/a/MO2Qe#1 It is essentially a minmus lander, but that has 4 science jr.s, 16 mystery goos, and 4 solar particle arrays (sometin like that.) However, ALL OF THAT WAS STORED IN AN AREA THE SIZE OF A MEDIUM ROCKOMAX TANK! I used infernal robotics to make my science assemblies (4 goo, 1 sci jr, and 1 of the solar things.) fold out from the center. I challange you to make a Deployable Craft, whether it be a lander, interplanetary craft, or whatever, just build it! The craft has to be completely self contained, so it can't be made of a bunch of things that you built and then docked together in space. The reason you dock is because of aerodynamics and prettyness, so solve that by folding in the sticky out parts! The goal is to make it fit within a procedural faring with no bulges. So see what you can do! Did I mention that I will feature your builds on my stream? EDIT: Alright, I realize now that I wasn't very clear. So... I recently made this: MO2Qe Mods required: Infernal RObotics Procedural Farings Mods Reccomended: KAS DMagic Tweakscale Universal Storage Mods Banned: KW rocketry (only the fairings are banned, use procedural fairings!) NOTE: with tweakscale, use it where you have no other option. For example, the DMagic magnetometer is slightly too large for the Universal Storage science bays. You could scale down the magnetometer. Another time it would be appropriate is with functional things, but I will use my own judgement on such things if/when I pick out some of the best submissions. It's useually fine if it's part of the main fuselage, like this: Or if it is part of an external fuselage (I am sure that there is a better name than external fuselage, but I don't know it.): The only time I don't like tweakscale is where it is simply used to make things smaller so that they can fit. For example, If you have something that folds out from the craft when the craft deploys, but it doesn't quite fit into a faring while it is folded in, don't use tweakscale to make it smaller. Oh yeah, I forgot to talk about fairings. Basically, this challange uses procedural fairings instead of KW rocketry fairings for one simple reason. Part of what you are scored on, is the fairing. Put simply, the fairing needs to be completly flat in the middle, no bulges. The reason you can't use KW rocketry fairings is because you can clip things through them, but you can't fool procedural fairings! The reason this is important is because this is the whole point of the challange, to make a craft that can start out aerodynamic, get to orbit (hyperedit allowed, this is about deployable craft, not lifters, though you may gladly make a deployable lifter.), then deploy into a non-aerodynamic craft with plenty of potential. Take a look at these examples: This would not fit in a fairing without a big bulge towards the bottom. But we want this in orbit. There! Just fold in the infernal robotics hinges! Alright. One more thing about tweakscale, you are DEFINATLY allowed to use it for infernal robotics parts and modular girders. They are purely structural, and can DEFINATLY be tweakscaled to your specifications. Basically, you need to build something that fits inside a fairing (nicely!) and when in orbit it deploys. Oh wait, one last thing. Action groups are important. They aren't required, but they definatly help. If there are no action groups, then at least explain what does what so I can add my own action groups. Final thing, when you submit your craft, I would like 3 (plus one optional) things: Kronal Vessel Viewer Pictures of the craft (Yes, KVV is availiable for 0.25, and yes, you can make the IR stuff work while in the VAB/SPH) A few screenshots of your craft in action (F1 key by default) the .craft of the DEPLOYABLE CRAFT Optional: the .craft of your deployable craft on a lifter. VERY IMPORTANT! Whether or not you can get your craft into orbit is great. Give me a .craft of your craft with a lifter. but PLEASE, don't give me just that. I would love that, but I would REALLY rather have just the deploying part (aka the deployable craft + a fairing, nothing under the fairing unless that's part of it.) on its own, along with another .craft of your craft WITH the lifter, if you are that talented. Also important, in both .craft files, please make sure that there is a fairing!
  4. Hai, Im Mrab Ezreb. I am now streaming at twitch and uploading to youtube videos about ksp. Check me out plz! twitch.tv/MrabEzreb/profile (You can find my YT from there) I haven't done any videos yet, but I plan to! I have been streaming. All day in fact! Thanks! - Mrab Ezreb
  5. So the correct altitudes are 0-22km: low atmosphere, 22-69km: high atmosphere, 69-250km: low space, 250-reallyfarkm: high space?
  6. I did see that wiki page, but it doesn't say what altitudes each level is at. Not sure which one of you is correct, but I am going to go with r_rolo1. (his maximums are lower or equal to Taki117's, but his minimums are higher.)
  7. When you do science (like Mystery Goo and Science Jr.), it works better if you do it in different biomes each time. But certain atmosphere levels count as seperate biomes. When you are on (above) Kirbin, what heights do each atmosphere level start and end at?
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